:''See also [[Custom GUI items]] and [[Defining items]].''
The '''GUI configuration''' is defined in the config.yml. These define the static UI elements such as the back button, quest locked display etc. All options accept the standard ItemStack definition format described in [[Defining items]].
== Back button ==
:''gui.back-button''
The back button displayed within sub menus.
```yaml
gui:
...
back-button:
name: "&cReturn"
lore:
- "&7Return to the categories menu."
type: "ARROW"
```
== Page previous ==
:''gui.page-prev''
The previous page button displayed on paiginated menus.
```yaml
gui:
...
page-prev:
name: "&7Previous Page"
lore:
- "&7Switch the page to page &c{prevpage}."
type: "FEATHER"
```
The {prevpage} variable represents the page number for the previous page.
== Page next ==
:''gui.page-next''
The next page button displayed on paiginated menus.
```yaml
gui:
...
page-next:
name: "&7Next Page"
lore:
- "&7Switch the page to page &c{nextpage}."
type: "FEATHER"
```
The {nextpage} variable represents the page number for the next page.
== Page description ==
:''gui.page-next''
The current page item displayed on paginated menus. The amount of this item will automatically update on the page number.
```yaml
gui:
...
page-desc:
name: "&7Page &c{page}"
lore:
- "&7You are currently viewing page &c{page}."
type: "PAPER"
```
The {page} variable represents the page number for the current page.
== Quest locked display ==
:''gui.quest-locked-display''
The item is used to represent locked quests. A quest is locked if its [[Creating a quest#Requirements|requirements]] are not met.
```yaml
gui:
...
quest-locked-display:
name: "&c&lQuest Locked"
lore:
- "&7You have not completed the requirements"
- "&7for this quest (&c{quest}&7)."
- ""
- "&7Requires: &c{requirements}"
- "&7to be completed to unlock."
type: "RED_STAINED_GLASS_PANE"
```
The {quest} variable represents the quest [[Creating a quest#name|display name]], with its formatting stripped.
The {questid} variable represents the quest ID.
The {requirements} variable represents the display names of the quests needed to unlock this quest. By default, this name is truncated to show only the first quest, with a number after (e.g. "Example II +4 more"). This behaviour is defined at [[Basic-options#GUI-truncate-requirements|Basic options ยง GUI-truncate requirements]]
== Quest permission display ==
:''gui.quest-permission-display''
The item is used to represent quests which the player does not have permission to start.
```yaml
gui:
...
quest-permission-display:
name: "&6&lNo Permission"
lore:
- "&7You do not have permission for this"
- "&7quest (&6{quest}&7)."
type: "BROWN_STAINED_GLASS_PANE"
```
The {quest} variable represents the quest [[Creating a quest#name|display name]], with its formatting stripped.
The {questid} variable represents the quest ID.
== Quest cooldown display ==
:''gui.quest-cooldown-display''
The item is used to represent quests which are repeatable, the player has completed, but are on cooldown.
```yaml
gui:
...
quest-cooldown-display:
name: "&e&lQuest On Cooldown"
lore:
- "&7You have recently completed this quest"
- "&7(&e{quest}&7) and you must"
- "&7wait another &e{time} &7to unlock again."
type: "ORANGE_STAINED_GLASS_PANE"
```
The {quest} variable represents the quest [[Creating a quest#name|display name]], with its formatting stripped.
The {questid} variable represents the quest ID.
The {time} variable represents the formatted time remaining until the cooldown period is over. This can be configured in the messages section.
== Quest completed display ==
:''gui.quest-completed-display''
The item is used to represent quests which are completed and not repeatable.
```yaml
gui:
...
quest-completed-display:
name: "&a&lQuest Complete"
lore:
- "&7You have completed this quest"
- "&7(&a{quest}&7) and cannot."
- "&7repeat it."
type: "GREEN_STAINED_GLASS_PANE"
```
The {quest} variable represents the quest [[Creating a quest#name|display name]], with its formatting stripped.
The {questid} variable represents the quest ID.
== No started quests ==
:''gui.no-started-quests''
This is shown as the only item in the quest started menu if the player has not started any quests.
```yaml
gui:
...
no-started-quests:
name: "&c&lNo Started Quests"
lore:
- "&7Go start some!"
type: "FEATHER"
```
== Quest cancel yes ==
:''gui.quest-cancel-yes''
Confirmation item in the quest cancel menu.
```yaml
gui:
...
quest-cancel-yes:
name: "&a&lConfirm Cancel"
lore:
- "&7Confirm you wish to cancel"
- "&7this quest and lose all"
- "&7progress."
type: "GREEN_STAINED_GLASS_PANE"
```
== Quest cancel no ==
:''gui.quest-cancel-no''
Cancellation item in the quest cancel menu.
```yaml
gui:
...
quest-cancel-no:
name: "&c&lAbort Cancel"
lore:
- "&7Return to the quest menu."
type: "RED_STAINED_GLASS_PANE"
```
== Quest cancel background ==
:''gui.quest-cancel-background''
Background item in the quest cancel menu.
```yaml
gui:
...
quest-cancel-background:
type: "GRAY_STAINED_GLASS_PANE"
```