The '''quests debugger''' allows you to see why a quest may not be working as intended. When turned on for a quest, it will print out what a task type is doing and how it is evaluating it. This can be helpful to see why a specific quest is not accepting a specific action. == Using the debugger == The debugger can be enabled with '''/q a debug quest '''. Using * in place of will enable it for all quests. Enabling it for all will show debug logs for every player, whereas self will show it for just yourself. [[https://i.imgur.com/Sb5DrpJ.png]] == Example == We may want to debug the following task: ```yaml tasks: mining: type: "blockbreakcertain" amount: 30 blocks: - DARK_OAK_LOG - DARK_OAK_PLANKS reverse-if-placed: false ``` When breaking PACKED_ICE, the debugger sends this output: [[https://i.imgur.com/2GKba8i.png]] Here it is telling us that the task type is checking the broken block against all the blocks in the blocks list, and not finding a match, thus skipping this task. Now, when breaking DARK_OAK_PLANKS: [[https://i.imgur.com/2nI8uCH.png]] The debugger tells us that it finds a match and increments the task progress. This can be useful when trying to work out why a task may not be working, such as in the case where you think you're breaking a block of a specific type, but in reality it has a different type.