The '''quests debugger''' allows you to see why a quest may not be working as intended. When turned on for a quest, it will print out what a task type is doing and how it is evaluating it. This can be helpful to see why a specific quest is not accepting a specific action.
== Using the debugger ==
The debugger can be enabled with '''/q a debug quest '''. Using * in place of will enable it for all quests. Enabling it for all will show debug logs for every player, whereas self will show it for just yourself.
[[https://i.imgur.com/Sb5DrpJ.png]]
== Example ==
We may want to debug the following task:
```yaml
tasks:
mining:
type: "blockbreakcertain"
amount: 30
blocks:
- DARK_OAK_LOG
- DARK_OAK_PLANKS
reverse-if-placed: false
```
When breaking PACKED_ICE, the debugger sends this output:
[[https://i.imgur.com/2GKba8i.png]]
Here it is telling us that the task type is checking the broken block against all the blocks in the blocks list, and not finding a match, thus skipping this task.
Now, when breaking DARK_OAK_PLANKS:
[[https://i.imgur.com/2nI8uCH.png]]
The debugger tells us that it finds a match and increments the task progress.
This can be useful when trying to work out why a task may not be working, such as in the case where you think you're breaking a block of a specific type, but in reality it has a different type.