--- title: blockitemdropping parent: Built-in task types grand_parent: Task types --- # blockitemdropping (task type) Since v3.15 {: .label .label-green } Drop a certain amount of items from a block. In most cases, the player must be in survival mode for this to be triggered. This is triggered by [`BlockDropItemEvent`](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/block/BlockDropItemEvent.html): > Called if a block broken by a player drops an item. > This event will also be called if the player breaks > a multi block structure, for example a torch on top > of a stone. ## Options | Key | Description | Type | Required | Default | Notes | |---------------|--------------------------------------------------------|--------------------------------|----------|---------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | `amount` | The number of items. | Integer | Yes | \- | \- | | `block` | The specific blocks to break. | Material, or list of materials | No | \- | Not specifying this field will allow all blocks to count towards the task. Please see [this list](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html) (1.13+) or [this list](https://helpch.at/docs/1.12.2/org/bukkit/Material.html) (1.8-1.12) for block names. | | `item` | The specific item to be dropped. | Material, or ItemStack | Yes | \- | Accepts standard [item definition](../configuration/defining-items). Please see [this list](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html) (1.13+) or [this list](https://helpch.at/docs/1.12.2/org/bukkit/Material.html) (1.8-1.12) for material names. | | `data` | The data code for the item. | Integer | No | 0 | This field is not used in Minecraft versions 1.13+, nor is it compatible with ItemStack definitions. | | `exact-match` | Whether the item should exactly match what is defined. | Boolean | No | true | \- | | `worlds` | Worlds which should count towards the progress. | List of world names | No | \- | \- | ## Examples Break 8 torches: ``` yaml torch: type: "blockitemdropping" item: TORCH # name of item (can be id or minecraft name) amount: 8 # amount of item dropped ```