--- title: dealdamage parent: Built-in task types grand_parent: Task types --- # dealdamage (task type) Since v2.2 {: .label .label-green } Deal a certain amount of damage. ## Options | Key | Description | Type | Required | Default | Notes | |------------------------|--------------------------------------------------------|--------------------------------------|----------|---------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | `amount` | The amount of damage needed. | Integer | Yes | \- | Damage is measured in HP, 1 heart = 2 HP. A player has 20 HP by default, with no status effects applied. | | `allow-only-creatures` | Whether the entity must be a creature. | Boolean | No | True | \- | | `mob` / `mobs` | The specific mob(s) to deal damage to. | Entity type, or list of entity types | No | \- | Not specifying this field will allow all mob types to count towards the task. Please see [this list](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html) for entity types. | | `item` | Specific item which should be used to deal damage. | ItemStack | No | \- | Accepts standard [item definition](../configuration/defining-items). | | `data` | The data code for the item. | Integer | No | 0 | This field is not used in Minecraft versions 1.13+, nor is it compatible with ItemStack definitions. | | `exact-match` | Whether the item should exactly match what is defined. | Boolean | No | true | \- | | `worlds` | Worlds which should count towards the progress. | List of world names | No | \- | \- | {: .caution } It's not possible to use item option for projectile weapons (like bow or other projectile shooters). Currently, the API is insufficient to implement such a feature without any unwanted side effects. ## Examples Deal 100 HP of damage: ``` yaml dealdamage: type: "dealdamage" amount: 100 # amount of damage inflicted (HP) worlds: # (OPTIONAL) restrict to certain worlds - "world" ```