# The name of this file is the quest ID. It must be alphanumeric and unique. # Everything inside of this section defines tasks the player must complete to progress. tasks: # This is the task ID ("mining"). This can share the same name as the quest ID but MUST be unique with all other task IDs in the same quest. mining: # This defines what type of task this is. In this instance, it is "blockbreak" (breaking blocks) # NOTE: guides to set up each type of task is on the plugin page! type: "blockbreak" # This defines the amount of blocks which need to be broken amount: 30 # You can have multiple tasks for each quest (example further down). # Everything inside of this section defines the display item. display: # This is the name of the item. This allows color codes. name: "&cExample I (Single Task)" # This is the lore of the item if the player has not started the quest. This allows color codes and task/player placeholders. lore-normal: - "&cThis category is designed to show you the different" - "&cattributes a quest can have." - "" - "&7This quest requires you to:" - "&7 - Break 30 blocks." - "" - "&7Rewards:" - "&7 - 10 diamonds." # This lore will be appended to the bottom of the above lore when the player starts their quest. # To get the players progress through a task, use {TASKID:progress} and replace TASKID with the ID of the task. lore-started: - "" - "&7Your current progression:" - "&7 - {mining:progress}/30 blocks broken." # This is the material of the item. It is recommended to stick to bukkit names. type: "WOOD_PICKAXE" # List all commands to be executed by the server when the player completes the quest. Use {player} to get the players name. rewards: - "give {player} diamond 10" # Everything inside this section define quest-specific options options: # This is the category for the quest, it will appear under the "examples" category. Categories can be disabled. category: "examples" # Set the quest IDs of required quests here, leave empty if none. requires: - "" # Set if the quest can be repeated after being completed for the first time. repeatable: false # Define the cooldown on quests. The above (repeatable) must be true for this to take effect. cooldown: # If true, players will have to wait between repeating quests. enabled: true # Time (in minutes) time: 1440