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# The name of this file is the quest ID. It must be alphanumeric and unique.
# Everything inside of this section defines tasks the player must complete to progress.
tasks:
# This is the task ID ("mining"). This can share the same name as the quest ID but MUST be unique with all other task IDs in the same quest.
mining:
# This defines what type of task this is. In this instance, it is "blockbreak" (breaking blocks)
# NOTE: guides to set up each type of task is on the wiki (see README)!
type: "blockbreak"
# This defines the amount of blocks which need to be broken
amount: 30
# You can have multiple tasks for each quest (example further down).
# Everything inside of this section defines the display item.
display:
# This is the name of the item. This allows color codes.
name: "&cExample I (Single Task)"
# This is the lore of the item if the player has not started the quest. This allows color codes and task/player placeholders.
lore-normal:
- "&cThis category is designed to show you the different"
- "&cattributes a quest can have."
- ""
- "&7This quest requires you to:"
- "&7 - Break 30 blocks."
- ""
- "&7Rewards:"
- "&7 - 10 diamonds."
# This lore will be appended to the bottom of the above lore when the player starts their quest.
# To get the players progress through a task, use {TASKID:progress} and replace TASKID with the ID of the task.
lore-started:
- ""
- "&7Your current progression:"
- "&7 - {mining:progress}/30 blocks broken."
# This is the material of the item. It is recommended to stick to bukkit names.
type: "WOODEN_PICKAXE"
# List all commands to be executed by the server when the player completes the quest. Use {player} to get the players name.
rewards:
- "give {player} diamond 10"
# Everything inside this section define quest-specific options
options:
# This is the category for the quest, it will appear under the "examples" category. Categories can be disabled.
category: "examples"
# Set if the quest can be repeated after being completed for the first time.
repeatable: false
# Define the cooldown on quests. The above (repeatable) must be true for this to take effect.
cooldown:
# If true, players will have to wait between repeating quests.
enabled: true
# Time (in minutes)
time: 1440
# This is the relative position in the GUI
sort-order: 1
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