diff options
| author | Leonardo Bishop <me@leonardobishop.com> | 2023-08-01 02:42:46 +0100 |
|---|---|---|
| committer | Leonardo Bishop <me@leonardobishop.com> | 2023-08-01 02:42:46 +0100 |
| commit | b17d3c797717a0bce602f45c49681a64c7f5b6b3 (patch) | |
| tree | 4c7eb0fda0714193bc11a8dbab58910a01a36c4e /code/phase | |
| parent | bed59600218925420eea0e287abb233be60b13ae (diff) | |
Add temporary fixed clothing
Skeleton & zombie avatars have busted hitbxes so I've enforced
a fixed outfit.
Diffstat (limited to 'code/phase')
| -rw-r--r-- | code/phase/AssignPhase.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/code/phase/AssignPhase.cs b/code/phase/AssignPhase.cs index f69ca7b..90a8000 100644 --- a/code/phase/AssignPhase.cs +++ b/code/phase/AssignPhase.cs @@ -92,8 +92,8 @@ public partial class AssignPhase : BasePhase pawn.Team = Team.Spectator;
continue;
}
- pawn.DressFromClient( client );
-
+ pawn.Dress( );
+
// re-use names and colours if needed
if (natoNamesRemaining.Count == 0)
{
|
