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-rw-r--r--code/phase/AssignPhase.cs1
-rw-r--r--code/ui/character/LookingAtInfo.razor4
2 files changed, 2 insertions, 3 deletions
diff --git a/code/phase/AssignPhase.cs b/code/phase/AssignPhase.cs
index 04ebdb0..4738ce8 100644
--- a/code/phase/AssignPhase.cs
+++ b/code/phase/AssignPhase.cs
@@ -49,7 +49,6 @@ public class AssignPhase : BasePhase
"#39CCCC", // teal
"#B10DC9", // purple
"#F012BE", // fuchsia
- "#85144B", // maroon
"#FF4136", // red
"#FF851B", // orange
"#FFDC00", // yellow
diff --git a/code/ui/character/LookingAtInfo.razor b/code/ui/character/LookingAtInfo.razor
index 4a54b81..098feb4 100644
--- a/code/ui/character/LookingAtInfo.razor
+++ b/code/ui/character/LookingAtInfo.razor
@@ -41,13 +41,13 @@ lookingatinfo {
public string GetLookingAtName()
{
if (Game.LocalPawn is not Player player) return "";
- return player.LookingAt is not { } lookingAt ? "" : lookingAt.CharacterName;
+ return player.LookingAt is not { } lookingAt ? "" : (lookingAt.CharacterName ?? lookingAt.Client.Name);
}
public string GetLookingAtColour()
{
if (Game.LocalPawn is not Player player) return "white";
- return player.LookingAt is not { } lookingAt ? "white" : lookingAt.HexColor;
+ return player.LookingAt is not { } lookingAt ? "white" : (string.IsNullOrWhiteSpace(lookingAt.HexColor) ? "white" : lookingAt.HexColor);
}
protected override int BuildHash()