From 0bba89a7858ce091f485e04284f853e1f7f304af Mon Sep 17 00:00:00 2001 From: Leonardo Bishop Date: Sun, 6 Aug 2023 17:21:45 +0100 Subject: Reformat --- code/pawn/component/FootprintTrackerComponent.cs | 41 +++++++++++++++--------- 1 file changed, 26 insertions(+), 15 deletions(-) (limited to 'code/pawn/component/FootprintTrackerComponent.cs') diff --git a/code/pawn/component/FootprintTrackerComponent.cs b/code/pawn/component/FootprintTrackerComponent.cs index 7a396d1..bc5fdc6 100644 --- a/code/pawn/component/FootprintTrackerComponent.cs +++ b/code/pawn/component/FootprintTrackerComponent.cs @@ -4,27 +4,39 @@ using Sandbox; namespace MurderGame; public class FootprintTrackerComponent : EntityComponent, ISingletonComponent -{ - private TimeSince TimeSinceFootstep = 0; +{ private bool FootstepLeft = true; + private TimeSince TimeSinceFootstep = 0; public void Simulate( IClient cl ) { - if (!Game.IsClient || TimeSinceFootstep < 0.25) return; + if ( !Game.IsClient || TimeSinceFootstep < 0.25 ) + { + return; + } + TimeSinceFootstep = 0; FootstepLeft = !FootstepLeft; - - var bystanders = Game.Clients.Where(c => (c.Pawn as Player)?.Team is Team.Bystander or Team.Detective); - - foreach (var bystander in bystanders) + + var bystanders = Game.Clients.Where( c => (c.Pawn as Player)?.Team is Team.Bystander or Team.Detective ); + + foreach ( var bystander in bystanders ) { - if (bystander.Pawn is not Player player) continue; - if (player.Velocity.Length < 1) continue; + if ( bystander.Pawn is not Player player ) + { + continue; + } + + if ( player.Velocity.Length < 1 ) + { + continue; + } + var start = player.Position + Vector3.Up; var end = start + Vector3.Down * 20; - + var tr = Trace.Ray( start, end ) - .Size( 2) + .Size( 2 ) .WithAnyTags( "solid" ) .Ignore( Entity ) .Run(); @@ -39,13 +51,12 @@ public class FootprintTrackerComponent : EntityComponent, ISingletonComp : "materials/right_shoe_footprint.vmat"; var _ = new Footprint { - SpriteMaterial = Material.Load(material), + SpriteMaterial = Material.Load( material ), SpriteScale = 24f, - Position = player.Position + (Vector3.Up * 1f), - Rotation = Rotation.LookAt(player.Velocity, tr.Normal).RotateAroundAxis( tr.Normal, 270 ), + Position = player.Position + Vector3.Up * 1f, + Rotation = Rotation.LookAt( player.Velocity, tr.Normal ).RotateAroundAxis( tr.Normal, 270 ), Color = player.Color }; } } - } -- cgit v1.2.3-70-g09d2