From 0bba89a7858ce091f485e04284f853e1f7f304af Mon Sep 17 00:00:00 2001 From: Leonardo Bishop Date: Sun, 6 Aug 2023 17:21:45 +0100 Subject: Reformat --- code/phase/PlayPhase.cs | 85 ++++++++++++++++++++++++++++--------------------- 1 file changed, 49 insertions(+), 36 deletions(-) (limited to 'code/phase/PlayPhase.cs') diff --git a/code/phase/PlayPhase.cs b/code/phase/PlayPhase.cs index 682cfe7..895c305 100644 --- a/code/phase/PlayPhase.cs +++ b/code/phase/PlayPhase.cs @@ -1,23 +1,21 @@ -using Sandbox; -using Sandbox.UI; -using System; -using System.Buffers; -using System.Collections.Generic; +using System.Collections.Generic; using System.Linq; +using Sandbox; +using Sandbox.UI; namespace MurderGame; public class PlayPhase : BasePhase { - public override string Title => "Play"; public IDictionary Blinded = new Dictionary(); public int TicksElapsed; + public override string Title => "Play"; private string MurdererNames { get; set; } public override void Activate() { - base.TimeLeft = MurderGame.RoundTime; - Event.Register(this); + TimeLeft = MurderGame.RoundTime; + Event.Register( this ); foreach ( var client in Game.Clients ) { if ( client.Pawn is not Player pawn || pawn.Team == Team.Spectator ) @@ -28,21 +26,24 @@ public class PlayPhase : BasePhase pawn.Respawn(); TeamCapabilities.GiveLoadouts( pawn ); } - MurdererNames = string.Join( ',', Game.Clients.Where( c => ((Player)c.Pawn).Team == Team.Murderer ).Select(c => c.Name)); + + MurdererNames = string.Join( ',', + Game.Clients.Where( c => ((Player)c.Pawn).Team == Team.Murderer ).Select( c => c.Name ) ); } public override void Deactivate() { - base.TimeLeft = MurderGame.RoundTime; - Event.Unregister(this); - foreach(var item in Blinded) + TimeLeft = MurderGame.RoundTime; + Event.Unregister( this ); + foreach ( var item in Blinded ) { ClearDebuffs( item.Key ); } + Blinded.Clear(); } - public void ClearDebuffs(Entity entity ) + public void ClearDebuffs( Entity entity ) { Log.Info( "Removing blind from " + entity.Name ); BlindedOverlay.Hide( To.Single( entity ) ); @@ -52,30 +53,38 @@ public class PlayPhase : BasePhase return; } - if (pawn.Controller is WalkControllerComponent controller) controller.SpeedMultiplier = 1; - if (pawn.Inventory!= null) pawn.Inventory.AllowPickup = true; + if ( pawn.Controller is WalkControllerComponent controller ) + { + controller.SpeedMultiplier = 1; + } + if ( pawn.Inventory != null ) + { + pawn.Inventory.AllowPickup = true; + } } public override void Tick() { ++TicksElapsed; - if (base.TimeLeft != -1 && TicksElapsed % Game.TickRate == 0 && --base.TimeLeft == 0) + if ( TimeLeft != -1 && TicksElapsed % Game.TickRate == 0 && --TimeLeft == 0 ) { TriggerEndOfGame(); return; } - var bystandersAlive = Game.Clients.Any(c =>((Player)c.Pawn).Team == Team.Bystander || ((Player)c.Pawn).Team == Team.Detective); - var murderersAlive = Game.Clients.Any(c =>((Player)c.Pawn).Team == Team.Murderer); - if (!bystandersAlive || !murderersAlive) + + var bystandersAlive = Game.Clients.Any( c => + ((Player)c.Pawn).Team == Team.Bystander || ((Player)c.Pawn).Team == Team.Detective ); + var murderersAlive = Game.Clients.Any( c => ((Player)c.Pawn).Team == Team.Murderer ); + if ( !bystandersAlive || !murderersAlive ) { TriggerEndOfGame(); } - foreach(var item in Blinded) + foreach ( var item in Blinded ) { var blindLeft = item.Value - 1; - if (blindLeft < 0) + if ( blindLeft < 0 ) { Blinded.Remove( item.Key ); ClearDebuffs( item.Key ); @@ -90,24 +99,25 @@ public class PlayPhase : BasePhase public void TriggerEndOfGame() { - var bystandersWin = Game.Clients.Any(c =>((Player)c.Pawn).Team is Team.Bystander or Team.Detective); - ChatBox.Say( (bystandersWin ? "Bystanders" : "Murderers") +" win! The murderers were: " + MurdererNames ); - base.NextPhase = new EndPhase(); - base.IsFinished = true; + var bystandersWin = Game.Clients.Any( c => ((Player)c.Pawn).Team is Team.Bystander or Team.Detective ); + ChatBox.Say( (bystandersWin ? "Bystanders" : "Murderers") + " win! The murderers were: " + MurdererNames ); + NextPhase = new EndPhase(); + IsFinished = true; } [MurderEvent.Kill] - public void OnKill(Entity killer, Entity victim) + public void OnKill( Entity killer, Entity victim ) { - if (killer is not Player && victim is not Player ) + if ( killer is not Player && victim is not Player ) { return; } + var victimPlayer = (Player)victim; var victimTeam = victimPlayer.Team; victimPlayer.Team = Team.Spectator; - if (killer == null) + if ( killer == null ) { Log.Info( victimPlayer + " died mysteriously" ); return; @@ -118,28 +128,31 @@ public class PlayPhase : BasePhase Log.Info( victimPlayer + " died to " + killerPlayer ); - if (victimTeam != Team.Murderer && killerTeam != Team.Murderer) + if ( victimTeam != Team.Murderer && killerTeam != Team.Murderer ) { - Log.Info( killerPlayer + " shot a bystander"); + Log.Info( killerPlayer + " shot a bystander" ); ChatBox.Say( killerPlayer.Client.Name + " killed an innocent bystander" ); BlindedOverlay.Show( To.Single( killer ) ); - if (killerPlayer.Controller is WalkControllerComponent controller) controller.SpeedMultiplier = 0.3f; - if (killerPlayer.Inventory != null) + if ( killerPlayer.Controller is WalkControllerComponent controller ) + { + controller.SpeedMultiplier = 0.3f; + } + + if ( killerPlayer.Inventory != null ) { killerPlayer.Inventory.AllowPickup = false; - killerPlayer.Inventory.SpillContents(killerPlayer.EyePosition, killerPlayer.AimRay.Forward); + killerPlayer.Inventory.SpillContents( killerPlayer.EyePosition, killerPlayer.AimRay.Forward ); } Blinded[killer] = 30 * Game.TickRate; } - else if (victimTeam == Team.Murderer ) + else if ( victimTeam == Team.Murderer ) { - Log.Info( killerPlayer + " killed a murderer"); + Log.Info( killerPlayer + " killed a murderer" ); ChatBox.Say( killerPlayer.Client.Name + " killed a murderer" ); } } - } -- cgit v1.2.3-70-g09d2