From 0bba89a7858ce091f485e04284f853e1f7f304af Mon Sep 17 00:00:00 2001 From: Leonardo Bishop Date: Sun, 6 Aug 2023 17:21:45 +0100 Subject: Reformat --- code/phase/WaitPhase.cs | 37 ++++++++++++++++++------------------- 1 file changed, 18 insertions(+), 19 deletions(-) (limited to 'code/phase/WaitPhase.cs') diff --git a/code/phase/WaitPhase.cs b/code/phase/WaitPhase.cs index e52c91c..c284e10 100644 --- a/code/phase/WaitPhase.cs +++ b/code/phase/WaitPhase.cs @@ -1,9 +1,6 @@ -using Sandbox; -using System; -using System.Collections.Generic; +using System; using System.Linq; -using System.Text; -using System.Threading.Tasks; +using Sandbox; namespace MurderGame; @@ -17,28 +14,30 @@ public class WaitPhase : BasePhase public override void Tick() { - if (Game.Clients.Count >= MurderGame.MinPlayers) + if ( Game.Clients.Count >= MurderGame.MinPlayers ) { - if (!CountIn || (_isCountDown && ++TicksElapsed % Game.TickRate == 0 && --base.TimeLeft == 0)) + if ( !CountIn || (_isCountDown && ++TicksElapsed % Game.TickRate == 0 && --TimeLeft == 0) ) { - base.NextPhase = new AssignPhase(); - base.IsFinished = true; + NextPhase = new AssignPhase(); + IsFinished = true; return; } - else if (CountIn && !_isCountDown) + + if ( CountIn && !_isCountDown ) { _isCountDown = true; - base.TimeLeft = 10; + TimeLeft = 10; } - } else if (CountIn && _isCountDown) + } + else if ( CountIn && _isCountDown ) { _isCountDown = false; - base.TimeLeft = -1; + TimeLeft = -1; } - foreach (var client in Game.Clients) + foreach ( var client in Game.Clients ) { - if (client.Pawn == null) + if ( client.Pawn == null ) { var pawn = new Player(); client.Pawn = pawn; @@ -54,10 +53,11 @@ public class WaitPhase : BasePhase pawn.Spawn(); RespawnPlayer( pawn ); - } else + } + else { var pawn = (Player)client.Pawn; - if (pawn.LifeState == LifeState.Dead && pawn.TimeSinceDeath > 5) + if ( pawn.LifeState == LifeState.Dead && pawn.TimeSinceDeath > 5 ) { RespawnPlayer( pawn ); } @@ -65,7 +65,7 @@ public class WaitPhase : BasePhase } } - private void RespawnPlayer(Player pawn) + private void RespawnPlayer( Player pawn ) { pawn.Team = Team.Spectator; pawn.DressFromClient( pawn.Client ); @@ -74,6 +74,5 @@ public class WaitPhase : BasePhase public override void HandleClientJoin( ClientJoinedEvent e ) { - } } -- cgit v1.2.3-70-g09d2