From 0bba89a7858ce091f485e04284f853e1f7f304af Mon Sep 17 00:00:00 2001 From: Leonardo Bishop Date: Sun, 6 Aug 2023 17:21:45 +0100 Subject: Reformat --- code/team/Team.cs | 53 ++++++++++++++++++++++++----------------------------- 1 file changed, 24 insertions(+), 29 deletions(-) (limited to 'code/team/Team.cs') diff --git a/code/team/Team.cs b/code/team/Team.cs index ef065a4..05723c2 100644 --- a/code/team/Team.cs +++ b/code/team/Team.cs @@ -1,10 +1,4 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace MurderGame; +namespace MurderGame; public enum Team : ushort { @@ -17,25 +11,27 @@ public enum Team : ushort // why are c# enums so bad public static class TeamCapabilities { - public static bool CanSprint(Team team) + public static bool CanSprint( Team team ) { return team switch { Team.Murderer => true, - _ => false, + _ => false }; } - - public static void GiveLoadouts(Player pawn) + + public static void GiveLoadouts( Player pawn ) { pawn.Inventory.Clear(); - - switch (pawn.Team) + + switch ( pawn.Team ) { case Team.Detective: - GiveDetectiveWeapon(pawn); break; + GiveDetectiveWeapon( pawn ); + break; case Team.Murderer: - GiveMurdererWeapon(pawn); break; + GiveMurdererWeapon( pawn ); + break; case Team.Spectator: case Team.Bystander: default: break; @@ -44,23 +40,20 @@ public static class TeamCapabilities private static void GiveDetectiveWeapon( Player pawn ) { - Pistol pistol = new() - { - Ammo = 1 - }; + Pistol pistol = new() { Ammo = 1 }; pawn.Inventory.SetPrimaryWeapon( pistol ); } - private static void GiveMurdererWeapon(Player pawn) + private static void GiveMurdererWeapon( Player pawn ) { pawn.Inventory.SetPrimaryWeapon( new Knife() ); pawn.Components.Create(); } } + public static class TeamOperations { - - public static string GetTeamName(Team team) + public static string GetTeamName( Team team ) { return team switch { @@ -68,29 +61,31 @@ public static class TeamOperations Team.Murderer => "Murderer", Team.Bystander => "Bystander", Team.Spectator => "Spectator", - _ => "None", + _ => "None" }; } - public static string GetTeamColour(Team team) + public static string GetTeamColour( Team team ) { return team switch { Team.Detective => "#33A0FF", Team.Murderer => "#FF4136", Team.Bystander => "#33A0FF", - _ => "#AAAAAA", + _ => "#AAAAAA" }; } - public static string GetTeamDescription(Team team) + public static string GetTeamDescription( Team team ) { return team switch { - Team.Detective => "There is a murderer on the loose! Find out who they are and shoot them before they kill everybody else.", + Team.Detective => + "There is a murderer on the loose! Find out who they are and shoot them before they kill everybody else.", Team.Murderer => "Kill everybody else in time and avoid detection. At least one other player is armed.", - Team.Bystander => "There is a murderer on the loose! Avoid getting killed and work with others to establish who the murderer is.", - _ => "None", + Team.Bystander => + "There is a murderer on the loose! Avoid getting killed and work with others to establish who the murderer is.", + _ => "None" }; } } -- cgit v1.2.3-70-g09d2