From 0bba89a7858ce091f485e04284f853e1f7f304af Mon Sep 17 00:00:00 2001 From: Leonardo Bishop Date: Sun, 6 Aug 2023 17:21:45 +0100 Subject: Reformat --- code/weapon/Knife.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'code/weapon/Knife.cs') diff --git a/code/weapon/Knife.cs b/code/weapon/Knife.cs index 8ff0bb2..b3bf7f8 100644 --- a/code/weapon/Knife.cs +++ b/code/weapon/Knife.cs @@ -4,23 +4,23 @@ namespace MurderGame; public partial class Knife : Weapon { - public override string ModelPath => "weapons/swb/melee/bayonet/w_bayonet.vmdl"; - public override string ViewModelPath => "weapons/swb/melee/bayonet/v_bayonet.vmdl"; - public override string HandsModelPath => "weapons/swb/hands/rebel/v_hands_rebel.vmdl"; - public override float PrimaryRate => 1.5f; - public Knife() { Ammo = -1; MaxAmmo = -1; } + public override string ModelPath => "weapons/swb/melee/bayonet/w_bayonet.vmdl"; + public override string ViewModelPath => "weapons/swb/melee/bayonet/v_bayonet.vmdl"; + public override string HandsModelPath => "weapons/swb/hands/rebel/v_hands_rebel.vmdl"; + public override float PrimaryRate => 1.5f; + [ClientRpc] - protected virtual void ShootEffects(bool hit) + protected virtual void ShootEffects( bool hit ) { Game.AssertClient(); - - ViewModelEntity?.SetAnimParameter( hit ? "swing" : "swing_miss" , true ); + + ViewModelEntity?.SetAnimParameter( hit ? "swing" : "swing_miss", true ); } public override void PrimaryAttack() -- cgit v1.2.3-70-g09d2