using Sandbox; namespace MurderGame; public class BaseCameraComponent : EntityComponent, ISingletonComponent { public virtual void Simulate( IClient cl ) { } public virtual void FrameSimulate( IClient cl ) { } public virtual void BuildInput() { } public virtual InventoryComponent GetObservedInventory() { return null; } public virtual float GetObservedHealth() { return 0; } public virtual Team GetObservedTeam() { return Team.Spectator; } }