// THIS FILE IS AUTO-GENERATED Layer0 { shader "shaders/static_overlay.shader" //---- Blend Mode ---- F_BLEND_MODE 1 // Translucent //---- Ambient Occlusion ---- TextureAmbientOcclusion "materials/default/default_ao.tga" //---- Color ---- g_flModelTintAmount "1.000" g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" TextureColor "materials/left_shoe_footprint.png" //---- Fade ---- g_flFadeExponent "1.000" //---- Fog ---- g_bFogEnabled "1" //---- Metalness ---- g_flMetalness "0.000" //---- Normal ---- TextureNormal "materials/default/default_normal.tga" //---- Roughness ---- g_flRoughnessScaleFactor "1.000" TextureRoughness "materials/default/default_rough.tga" //---- Texture Coordinates ---- g_nScaleTexCoordUByModelScaleAxis "0" g_nScaleTexCoordVByModelScaleAxis "0" g_vTexCoordOffset "[0.000 0.000]" g_vTexCoordScale "[1.000 1.000]" g_vTexCoordScrollSpeed "[0.000 0.000]" //---- Translucent ---- g_flOpacityScale "1.000" TextureTranslucency "materials/left_shoe_footprint.png" DynamicParams { g_vColorTint "color" } }