{ rootNode = { _class = "RootNode" children = [ { _class = "MaterialGroupList" children = [ { _class = "DefaultMaterialGroup" remaps = [ { from = "arms.vmat" to = "weapons/swb/hands/police/textures/hands_police.vmat" }, ] use_global_default = false global_default_material = "" }, ] }, { _class = "RenderMeshList" children = [ { _class = "RenderMeshFile" filename = "weapons/swb/hands/police/fixed_3ds/hands_police.dmx" import_translation = [ 0.0, 0.0, 0.0 ] import_rotation = [ 0.0, 0.0, 0.0 ] import_scale = 1.0 align_origin_x_type = "None" align_origin_y_type = "None" align_origin_z_type = "None" parent_bone = "" import_filter = { exclude_by_default = false exception_list = [ ] } }, ] }, ] model_archetype = "" primary_associated_entity = "" anim_graph_name = "" } }