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-rw-r--r--Main.gd6
1 files changed, 3 insertions, 3 deletions
diff --git a/Main.gd b/Main.gd
index 182de50..813d22b 100644
--- a/Main.gd
+++ b/Main.gd
@@ -6,9 +6,9 @@ onready var globals = get_node("/root/Global")
# Called when the node enters the scene tree for the first time.
func _ready():
randomize()
- get_node("KinematicBody2D").connect("hit", get_node("HUD/HBoxContainer/HealthBar"), "_on_player_hit")
- get_node("KinematicBody2D").connect("coin", get_node("HUD/HBoxContainer/Money"), "_on_coin_hit")
- get_node("KinematicBody2D").connect("coin", get_node("HUD/Wordart/Wordart(1)/Label"), "_on_coin_hit")
+ get_node("Player").connect("hit", get_node("HUD/HBoxContainer/HealthBar"), "_on_player_hit")
+ get_node("Player").connect("coin", get_node("HUD/HBoxContainer/CoinCount"), "_on_coin_hit")
+ get_node("Player").connect("coin", get_node("HUD/GameOver/GameOverCoinMessage/GameOverCoinCount"), "_on_coin_hit")
$EnemySpawnTimer.start()