diff options
Diffstat (limited to 'Main.gd')
| -rw-r--r-- | Main.gd | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -6,9 +6,9 @@ onready var globals = get_node("/root/Global") # Called when the node enters the scene tree for the first time. func _ready(): randomize() - get_node("KinematicBody2D").connect("hit", get_node("HUD/HBoxContainer/HealthBar"), "_on_player_hit") - get_node("KinematicBody2D").connect("coin", get_node("HUD/HBoxContainer/Money"), "_on_coin_hit") - get_node("KinematicBody2D").connect("coin", get_node("HUD/Wordart/Wordart(1)/Label"), "_on_coin_hit") + get_node("Player").connect("hit", get_node("HUD/HBoxContainer/HealthBar"), "_on_player_hit") + get_node("Player").connect("coin", get_node("HUD/HBoxContainer/CoinCount"), "_on_coin_hit") + get_node("Player").connect("coin", get_node("HUD/GameOver/GameOverCoinMessage/GameOverCoinCount"), "_on_coin_hit") $EnemySpawnTimer.start() |
