diff options
Diffstat (limited to 'Main.gd')
| -rw-r--r-- | Main.gd | 29 |
1 files changed, 29 insertions, 0 deletions
@@ -0,0 +1,29 @@ +extends Node2D + +export(PackedScene) var enemy_scene +# Declare member variables here. Examples: +# var a = 2 +# var b = "text" +onready var globals = get_node("/root/Global") + +# Called when the node enters the scene tree for the first time. +func _ready(): + randomize() + $EnemySpawnTimer.start() + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +#func _process(delta): +# pass + + +func _on_EnemySpawnTimer_timeout(): + var enemy = enemy_scene.instance() + var spawn_loc = get_node("EnemySpawn/EnemySpawnLocation") + spawn_loc.offset = randi() + #var direction = spawn_loc.rotation + PI / 2 + enemy.position = spawn_loc.position + #enemy.rotation = enemy.position.angle_to_point(globals.playerPos) + #var velocity = Vector2(rand_range(150.0, 250.0), 0.0) + #enemy.linear_velocity = velocity.rotated(direction) + add_child(enemy) |
