From 21a8e11b4a00ce99b61fd2db9e11cc11d65c4531 Mon Sep 17 00:00:00 2001 From: freddie-a <57713959+freddie-a@users.noreply.github.com> Date: Sun, 30 Oct 2022 08:47:10 +0000 Subject: Remove dead code --- Main.gd | 7 ------- Node2D.gd | 16 ---------------- 2 files changed, 23 deletions(-) delete mode 100644 Node2D.gd diff --git a/Main.gd b/Main.gd index 26ceb96..182de50 100644 --- a/Main.gd +++ b/Main.gd @@ -1,9 +1,6 @@ extends Node2D export(PackedScene) var enemy_scene -# Declare member variables here. Examples: -# var a = 2 -# var b = "text" onready var globals = get_node("/root/Global") # Called when the node enters the scene tree for the first time. @@ -24,9 +21,5 @@ func _on_EnemySpawnTimer_timeout(): var enemy = enemy_scene.instance() var spawn_loc = get_node("EnemySpawn/EnemySpawnLocation") spawn_loc.offset = randi() - #var direction = spawn_loc.rotation + PI / 2 enemy.position = spawn_loc.position - #enemy.rotation = enemy.position.angle_to_point(globals.playerPos) - #var velocity = Vector2(rand_range(150.0, 250.0), 0.0) - #enemy.linear_velocity = velocity.rotated(direction) add_child(enemy) diff --git a/Node2D.gd b/Node2D.gd deleted file mode 100644 index d144d48..0000000 --- a/Node2D.gd +++ /dev/null @@ -1,16 +0,0 @@ -extends Node2D - - -# Declare member variables here. Examples: -# var a = 2 -# var b = "text" - - -# Called when the node enters the scene tree for the first time. -func _ready(): - pass # Replace with function body. - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -#func _process(delta): -# pass -- cgit v1.2.3-70-g09d2