From c86bd690462b7ac1de0641edc7ae30a1ee67df45 Mon Sep 17 00:00:00 2001 From: freddie-a <57713959+freddie-a@users.noreply.github.com> Date: Sat, 29 Oct 2022 23:36:48 +0100 Subject: Accelerate player and refactor bullet spawns --- Bullet.gd | 7 +++---- KinematicBody2D.gd | 2 +- 2 files changed, 4 insertions(+), 5 deletions(-) diff --git a/Bullet.gd b/Bullet.gd index 3d850a1..e547bef 100644 --- a/Bullet.gd +++ b/Bullet.gd @@ -9,12 +9,11 @@ var screen_size func _ready(): screen_size = get_viewport_rect().size + target = get_global_mouse_position() + velocity = global_position.direction_to(target) * speed + position += velocity * 0.05 func _physics_process(delta): - target = get_global_mouse_position() - if(Input.is_action_pressed("click") && shot == false): - velocity = global_position.direction_to(target) * speed - shot = true velocity = move_and_slide(velocity) for i in get_slide_count(): var collision = get_slide_collision(i) diff --git a/KinematicBody2D.gd b/KinematicBody2D.gd index 96484f3..3bbb3a9 100644 --- a/KinematicBody2D.gd +++ b/KinematicBody2D.gd @@ -2,7 +2,7 @@ extends Area2D signal hit var screen_size -export (int) var speed = 200 +export (int) var speed = 500 var spawn_object = load("res://Bullet.tscn") var velocity = Vector2() onready var globals = get_node("/root/Global") -- cgit v1.2.3-70-g09d2