From 34b97ea823b1627eac2b91825cd1a748d87afd60 Mon Sep 17 00:00:00 2001 From: freddie-a <57713959+freddie-a@users.noreply.github.com> Date: Sun, 30 Oct 2022 03:30:47 +0000 Subject: Add coin scoring --- Bullet.gd | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'Bullet.gd') diff --git a/Bullet.gd b/Bullet.gd index 96e69c2..b3f0b6a 100644 --- a/Bullet.gd +++ b/Bullet.gd @@ -3,7 +3,7 @@ export (int) var speed = 2000 var velocity = Vector2() var target = Vector2.ZERO -#var player = load("") +var spawn_object = load("res://Coin.tscn") var shot = false; var screen_size @@ -17,7 +17,10 @@ func _physics_process(delta): velocity = move_and_slide(velocity) for i in get_slide_count(): var collision = get_slide_collision(i) - if collision.collider and "Enemy" in collision.collider.get_name(): + if collision.collider: + var obj = spawn_object.instance() + obj.position = collision.collider.position + get_parent().add_child(obj) collision.collider.free() if velocity == Vector2(0.0, 0.0): queue_free() -- cgit v1.2.3-70-g09d2