From 34b97ea823b1627eac2b91825cd1a748d87afd60 Mon Sep 17 00:00:00 2001 From: freddie-a <57713959+freddie-a@users.noreply.github.com> Date: Sun, 30 Oct 2022 03:30:47 +0000 Subject: Add coin scoring --- KinematicBody2D.gd | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'KinematicBody2D.gd') diff --git a/KinematicBody2D.gd b/KinematicBody2D.gd index 3bbb3a9..22f7db1 100644 --- a/KinematicBody2D.gd +++ b/KinematicBody2D.gd @@ -1,6 +1,7 @@ extends Area2D signal hit +signal coin var screen_size export (int) var speed = 500 var spawn_object = load("res://Bullet.tscn") @@ -31,8 +32,11 @@ func _physics_process(delta): if Input.is_action_just_pressed("click"): var obj = spawn_object.instance() obj.position = get_position() - get_owner().add_child(obj) + get_parent().add_child(obj) var bodies = get_overlapping_bodies() for body in bodies: - if not "Bullet" in body.get_name(): + if "Coin" in body.get_name(): + emit_signal("coin") + body.free() + elif "Enemy" in body.get_name(): emit_signal("hit", delta) -- cgit v1.2.3-70-g09d2