From e8204e78a292551bbb363d53411ba959cdc737b4 Mon Sep 17 00:00:00 2001 From: freddie-a <57713959+freddie-a@users.noreply.github.com> Date: Sat, 29 Oct 2022 17:43:42 +0100 Subject: Add homing projectiles --- KinematicBody2D.gd | 2 ++ 1 file changed, 2 insertions(+) (limited to 'KinematicBody2D.gd') diff --git a/KinematicBody2D.gd b/KinematicBody2D.gd index a1a3770..03dd45f 100644 --- a/KinematicBody2D.gd +++ b/KinematicBody2D.gd @@ -3,6 +3,7 @@ extends KinematicBody2D export (int) var speed = 200 var spawn_object = load("res://Bullet.tscn") var velocity = Vector2() +onready var globals = get_node("/root/Global") func get_input(): velocity = Vector2() @@ -21,6 +22,7 @@ func _physics_process(delta): get_input() + globals.playerPos = global_position velocity = move_and_slide(velocity) if Input.is_action_just_pressed("click"): var obj = spawn_object.instance() -- cgit v1.2.3-70-g09d2