From 34b97ea823b1627eac2b91825cd1a748d87afd60 Mon Sep 17 00:00:00 2001 From: freddie-a <57713959+freddie-a@users.noreply.github.com> Date: Sun, 30 Oct 2022 03:30:47 +0000 Subject: Add coin scoring --- Main.gd | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'Main.gd') diff --git a/Main.gd b/Main.gd index a80905e..f93ecbc 100644 --- a/Main.gd +++ b/Main.gd @@ -9,7 +9,8 @@ onready var globals = get_node("/root/Global") # Called when the node enters the scene tree for the first time. func _ready(): randomize() - get_node("KinematicBody2D").connect( "hit", get_node("HUD/HBoxContainer/HealthBar"), "_on_player_hit") + get_node("KinematicBody2D").connect("hit", get_node("HUD/HBoxContainer/HealthBar"), "_on_player_hit") + get_node("KinematicBody2D").connect("coin", get_node("HUD/HBoxContainer/Money"), "_on_coin_hit") $EnemySpawnTimer.start() -- cgit v1.2.3-70-g09d2