From e8204e78a292551bbb363d53411ba959cdc737b4 Mon Sep 17 00:00:00 2001 From: freddie-a <57713959+freddie-a@users.noreply.github.com> Date: Sat, 29 Oct 2022 17:43:42 +0100 Subject: Add homing projectiles --- Main.gd | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 Main.gd (limited to 'Main.gd') diff --git a/Main.gd b/Main.gd new file mode 100644 index 0000000..958a7a7 --- /dev/null +++ b/Main.gd @@ -0,0 +1,29 @@ +extends Node2D + +export(PackedScene) var enemy_scene +# Declare member variables here. Examples: +# var a = 2 +# var b = "text" +onready var globals = get_node("/root/Global") + +# Called when the node enters the scene tree for the first time. +func _ready(): + randomize() + $EnemySpawnTimer.start() + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +#func _process(delta): +# pass + + +func _on_EnemySpawnTimer_timeout(): + var enemy = enemy_scene.instance() + var spawn_loc = get_node("EnemySpawn/EnemySpawnLocation") + spawn_loc.offset = randi() + #var direction = spawn_loc.rotation + PI / 2 + enemy.position = spawn_loc.position + #enemy.rotation = enemy.position.angle_to_point(globals.playerPos) + #var velocity = Vector2(rand_range(150.0, 250.0), 0.0) + #enemy.linear_velocity = velocity.rotated(direction) + add_child(enemy) -- cgit v1.2.3-70-g09d2