From 6d389367e55365c0d993e23d93a3e60ade51c844 Mon Sep 17 00:00:00 2001 From: freddie-a <57713959+freddie-a@users.noreply.github.com> Date: Sat, 29 Oct 2022 23:16:03 +0100 Subject: Change bullet sprite and accelerate spawning --- Node2D.tscn | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'Node2D.tscn') diff --git a/Node2D.tscn b/Node2D.tscn index d6a1149..0a39396 100644 --- a/Node2D.tscn +++ b/Node2D.tscn @@ -1,8 +1,9 @@ -[gd_scene load_steps=6 format=2] +[gd_scene load_steps=7 format=2] [ext_resource path="res://HUD.tscn" type="PackedScene" id=1] [ext_resource path="res://Player.tscn" type="PackedScene" id=2] [ext_resource path="res://Main.gd" type="Script" id=3] +[ext_resource path="res://assets/maps/map2.jpg" type="Texture" id=4] [ext_resource path="res://Enemy0.tscn" type="PackedScene" id=5] [sub_resource type="Curve2D" id=1] @@ -14,6 +15,11 @@ _data = { script = ExtResource( 3 ) enemy_scene = ExtResource( 5 ) +[node name="Sprite" type="Sprite" parent="."] +scale = Vector2( 0.64, 0.64 ) +texture = ExtResource( 4 ) +centered = false + [node name="KinematicBody2D" parent="." instance=ExtResource( 2 )] position = Vector2( 544, 216 ) @@ -27,6 +33,6 @@ curve = SubResource( 1 ) [node name="EnemySpawnLocation" type="PathFollow2D" parent="EnemySpawn"] [node name="EnemySpawnTimer" type="Timer" parent="."] -wait_time = 1.504 +wait_time = 0.476 [connection signal="timeout" from="EnemySpawnTimer" to="." method="_on_EnemySpawnTimer_timeout"] -- cgit v1.2.3-70-g09d2