[gd_scene load_steps=4 format=2] [ext_resource path="res://Bullet.gd" type="Script" id=1] [ext_resource path="res://assets/bullet.png" type="Texture" id=2] [sub_resource type="CapsuleShape2D" id=1] radius = 15.0 height = 12.0 [node name="Bullet" type="KinematicBody2D"] script = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] rotation = 1.5708 shape = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="."] scale = Vector2( 0.05, 0.05 ) texture = ExtResource( 2 )