extends StaticBody2D # Declare member variables here. Examples: # var a = 2 # var b = "text" var timer # Called when the node enters the scene tree for the first time. func _ready(): timer = Timer.new() get_parent().add_child(timer) timer.one_shot = true timer.connect("timeout", self, "_on_timer_timeout") timer.start(5.0) func _on_timer_timeout() -> void: queue_free() # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # if timer.stopp