extends KinematicBody2D # Declare member variables here. Examples: # var a = 2 # var b = "text" # var player = get_node("") onready var globals = get_node("/root/Global") # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): move_and_collide(global_position.direction_to(globals.playerPos).normalized() * 300 * delta)