extends ProgressBar # Declare member variables here. Examples: # var a = 2 # var b = "text" signal player_dead # Called when the node enters the scene tree for the first time. func _ready(): connect("player_dead", get_node("/root/Main/HUD/Wordart"), "_on_player_dead") # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_player_hit(delta): value -= delta * 20 if value == 0: emit_signal("player_dead")