extends ProgressBar signal player_dead func _ready(): connect("player_dead", get_node("/root/Main/HUD/GameOver"), "_on_player_dead") func _on_player_hit(delta): value -= delta * 20 var styleBox = self.get("custom_styles/fg") styleBox.bg_color = Color.from_hsv((value) / 300, 1.0, 1.0) if value == 0: emit_signal("player_dead")