extends Node2D export(PackedScene) var enemy_scene # Declare member variables here. Examples: # var a = 2 # var b = "text" onready var globals = get_node("/root/Global") # Called when the node enters the scene tree for the first time. func _ready(): randomize() get_node("KinematicBody2D").connect("hit", get_node("HUD/HBoxContainer/HealthBar"), "_on_player_hit") get_node("KinematicBody2D").connect("coin", get_node("HUD/HBoxContainer/Money"), "_on_coin_hit") get_node("KinematicBody2D").connect("coin", get_node("HUD/Wordart/Wordart(1)/Label"), "_on_coin_hit") $EnemySpawnTimer.start() # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_EnemySpawnTimer_timeout(): var enemy = enemy_scene.instance() var spawn_loc = get_node("EnemySpawn/EnemySpawnLocation") spawn_loc.offset = randi() #var direction = spawn_loc.rotation + PI / 2 enemy.position = spawn_loc.position #enemy.rotation = enemy.position.angle_to_point(globals.playerPos) #var velocity = Vector2(rand_range(150.0, 250.0), 0.0) #enemy.linear_velocity = velocity.rotated(direction) add_child(enemy)