[gd_scene load_steps=7 format=2] [ext_resource path="res://HUD.tscn" type="PackedScene" id=1] [ext_resource path="res://Player.tscn" type="PackedScene" id=2] [ext_resource path="res://Main.gd" type="Script" id=3] [ext_resource path="res://assets/maps/map2.jpg" type="Texture" id=4] [ext_resource path="res://Enemy0.tscn" type="PackedScene" id=5] [sub_resource type="Curve2D" id=1] _data = { "points": PoolVector2Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1280, 0, 0, 0, 0, 0, 1280, 720, 0, 0, 0, 0, 0, 720, 0, 0, 0, 0, 0, 0 ) } [node name="Main" type="Node2D"] script = ExtResource( 3 ) enemy_scene = ExtResource( 5 ) [node name="Sprite" type="Sprite" parent="."] scale = Vector2( 0.64, 0.64 ) texture = ExtResource( 4 ) centered = false [node name="KinematicBody2D" parent="." instance=ExtResource( 2 )] position = Vector2( 544, 216 ) [node name="Node" type="Node" parent="."] [node name="HUD" parent="." instance=ExtResource( 1 )] [node name="EnemySpawn" type="Path2D" parent="."] curve = SubResource( 1 ) [node name="EnemySpawnLocation" type="PathFollow2D" parent="EnemySpawn"] [node name="EnemySpawnTimer" type="Timer" parent="."] wait_time = 0.476 [connection signal="timeout" from="EnemySpawnTimer" to="." method="_on_EnemySpawnTimer_timeout"]