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-rw-r--r--src/App.vue474
1 files changed, 443 insertions, 31 deletions
diff --git a/src/App.vue b/src/App.vue
index d05208d..4dda318 100644
--- a/src/App.vue
+++ b/src/App.vue
@@ -1,47 +1,459 @@
+<!-- eslint-disable @typescript-eslint/no-unused-vars -->
<script setup lang="ts">
-import HelloWorld from './components/HelloWorld.vue'
-import TheWelcome from './components/TheWelcome.vue'
-</script>
+import { onMounted, onUnmounted, ref, useTemplateRef } from "vue";
-<template>
- <header>
- <img alt="Vue logo" class="logo" src="./assets/logo.svg" width="125" height="125" />
+// export type Board = Array<Array<string | number>>;
- <div class="wrapper">
- <HelloWorld msg="You did it!" />
- </div>
- </header>
+type MoveDirection = "left" | "right" | "none";
- <main>
- <TheWelcome />
- </main>
-</template>
+type Coordinates = { x: number; y: number };
-<style scoped>
-header {
- line-height: 1.5;
+type Brick = {
+ problem: string;
+ colour: string;
+ size: number;
+ step: number;
+ hit?: boolean;
+};
+
+//****** data ******
+
+const bricks: Array<Array<Brick>> = [
+ [
+ {
+ problem: "(λx. (λy. * y 2) ((λy. * y 2) x)) 5",
+ size: 69,
+ step: 1,
+ colour: "seashell",
+ },
+ {
+ problem: "(λy. * y 2) ((λ. * y 2)) 5)",
+ size: 100,
+ step: 2,
+ colour: "lightpink",
+ },
+ ],
+ [
+ { problem: "* ((λy. * y 2) 5) 2", size: 100, step: 3, colour: "lavender" },
+ { problem: "* (* 5 2) 2", size: 300, step: 4, colour: "whitesmoke" },
+ ],
+];
+
+let currentProblem = ref("(λf. λx. f (f x)) (λy. * y 2) 5");
+let nextStep = 1;
+
+let message: string | null = null;
+
+//******************
+
+// const bricks: Array<Array<Brick>> = [[]];
+
+const canvas = useTemplateRef("gameCanvas");
+const canvasWidth = 1200;
+const canvasHeight = 600;
+
+const moveStep = 10;
+let moveDirection: MoveDirection = "none";
+
+const solutions = ref();
+
+let paddlePosX = canvasWidth / 2;
+const paddleWidth = 300;
+const paddlePosY = 550;
+const paddleHeight = 10;
+
+let ballPosX = 420;
+let ballPosY = 420;
+let ballVelocityX = 1;
+let ballVelocityY = 1;
+let ballSize = 10;
+let ballMoveStep = 4;
+
+let mousePos: { x: number; y: number } = { x: 0, y: 0 };
+
+let isFire = false;
+let isFiringMode = true;
+
+const brickHeight = 45;
+
+let gameInterval: number;
+
+function getMousePosition(event: MouseEvent): { x: number; y: number } {
+ const c = canvas.value!;
+ const rect = c.getBoundingClientRect();
+ const scaleX = c.width / rect.width;
+ const scaleY = c.height / rect.height;
+
+ return {
+ x: (event.clientX - rect.left) * scaleX,
+ y: (event.clientY - rect.top) * scaleY,
+ };
}
-.logo {
- display: block;
- margin: 0 auto 2rem;
+function drawBricks() {
+ const ctx = canvas.value!.getContext("2d")!;
+ let row = 0;
+ for (const bricksInRow of bricks.slice().reverse()) {
+ const totalLength = bricksInRow.reduce((acc, val) => (acc += val.size), 0);
+ const scaleFactor = canvasWidth / totalLength;
+
+ let startX = 0;
+ for (const brick of bricksInRow) {
+ if (!brick.hit) {
+ ctx.beginPath();
+ ctx.rect(
+ startX,
+ row * brickHeight,
+ brick.size * scaleFactor,
+ brickHeight
+ );
+ ctx.fillStyle = brick.colour;
+ ctx.fill();
+ ctx.closePath();
+
+ ctx.font = "25px sans-serif";
+ ctx.fillStyle = "black";
+ ctx.textAlign = "center";
+ ctx.fillText(
+ brick.problem,
+ startX + (brick.size * scaleFactor) / 2,
+ (row + 1) * brickHeight - 10
+ );
+ }
+
+ startX += brick.size * scaleFactor;
+ }
+
+ row++;
+ }
}
-@media (min-width: 1024px) {
- header {
- display: flex;
- place-items: center;
- padding-right: calc(var(--section-gap) / 2);
+function drawPaddle() {
+ const ctx = canvas.value!.getContext("2d")!;
+ ctx.beginPath();
+ ctx.rect(paddlePosX - paddleWidth / 2, paddlePosY, paddleWidth, paddleHeight);
+ ctx.fillStyle = "#ffffff";
+ ctx.fill();
+ ctx.closePath();
+}
+
+function drawBall() {
+ const ctx = canvas.value!.getContext("2d")!;
+ ctx.beginPath();
+ ctx.arc(ballPosX, ballPosY, ballSize, 0, 2 * Math.PI);
+ ctx.fillStyle = "#ffffff";
+ ctx.fill();
+ ctx.closePath();
+}
+
+function drawMessage() {
+ if (message) {
+ const ctx = canvas.value!.getContext("2d")!;
+ ctx.font = "25px sans-serif";
+ ctx.fillStyle = "white";
+ ctx.textAlign = "center";
+ ctx.fillText(message, canvasWidth / 2, canvasHeight / 2);
+ }
+}
+
+function drawRay() {
+ const ctx = canvas.value!.getContext("2d")!;
+
+ const x = mousePos.x + (mousePos.x - ballPosX) * 1000;
+ const y = mousePos.y + (mousePos.y - ballPosY) * 1000;
+
+ ctx.beginPath();
+ ctx.moveTo(ballPosX, ballPosY);
+ ctx.strokeStyle = "white";
+ ctx.lineTo(x, y);
+ ctx.stroke();
+}
+
+function processMovement() {
+ let delta = 0;
+ if (moveDirection === "left") {
+ delta = -moveStep;
+ } else if (moveDirection === "right") {
+ delta = moveStep;
+ }
+ paddlePosX = Math.max(0, Math.min(canvasWidth, paddlePosX + delta));
+}
+
+function processBallMovement() {
+ ballPosX += ballMoveStep * ballVelocityX;
+ ballPosY += ballMoveStep * ballVelocityY;
+}
+
+function intersects(
+ bbox: { fromX: number; fromY: number; toX: number; toY: number },
+ now: Coordinates,
+ future: Coordinates
+): [boolean, boolean] {
+ let intersectsX: boolean = false;
+ let intersectsY: boolean = false;
+
+ if (
+ now.y > bbox.fromY &&
+ now.y < bbox.toY &&
+ (now.x < bbox.fromX || now.x > bbox.toX) &&
+ future.x > bbox.fromX &&
+ future.x < bbox.toX
+ ) {
+ intersectsX = true;
}
- .logo {
- margin: 0 2rem 0 0;
+ if (
+ now.x > bbox.fromX &&
+ now.x < bbox.toX &&
+ (now.y < bbox.fromY || now.y > bbox.toY) &&
+ future.y > bbox.fromY &&
+ future.y < bbox.toY
+ ) {
+ intersectsY = true;
+ }
+
+ return [intersectsX, intersectsY];
+}
+
+function doIntersectsWithBall(
+ bbox: { fromX: number; fromY: number; toX: number; toY: number },
+ now: Coordinates,
+ future: Coordinates
+) {
+ const [hitsX, hitsY] = intersects(bbox, now, future);
+
+ if (hitsX) {
+ ballVelocityX = -ballVelocityX;
}
- header .wrapper {
- display: flex;
- place-items: flex-start;
- flex-wrap: wrap;
+ if (hitsY) {
+ ballVelocityY = -ballVelocityY;
}
}
+
+function processPaddleIntersection() {
+ const fromX = paddlePosX - paddleWidth / 2;
+ const fromY = paddlePosY - paddleHeight / 2;
+ const toX = paddlePosX + paddleWidth / 2;
+ const toY = paddlePosY + paddleHeight / 2;
+
+ const nextStepX = ballPosX + ballMoveStep * ballVelocityX;
+ const nextStepY = ballPosY + ballMoveStep * ballVelocityY;
+
+ const [hitsX, hitsY] = intersects(
+ { fromX, fromY, toX, toY },
+ { x: ballPosX, y: ballPosY },
+ { x: nextStepX, y: nextStepY }
+ );
+
+ if (hitsY) {
+ const x = ballPosX - paddlePosX;
+ const y = ballPosY - 60 - paddlePosY;
+
+ const xSquared = x * x;
+ const ySquared = y * y;
+ const hSquared = xSquared + ySquared;
+
+ const h = Math.sqrt(hSquared);
+
+ const velocityX = x / h;
+ const velocityY = y / h;
+
+ ballVelocityX = velocityX * 2.5;
+ ballVelocityY = velocityY * 2.5;
+ }
+}
+
+function processBrickIntersection() {
+ const nextStepX = ballPosX + ballMoveStep * ballVelocityX;
+ const nextStepY = ballPosY + ballMoveStep * ballVelocityY;
+
+ let row = 0;
+ for (const bricksInRow of bricks.slice().reverse()) {
+ const totalLength = bricksInRow.reduce((acc, val) => (acc += val.size), 0);
+ const scaleFactor = canvasWidth / totalLength;
+
+ let startX = 0;
+ for (const brick of bricksInRow) {
+ if (!brick.hit) {
+ const bbox = {
+ fromX: startX,
+ fromY: row * brickHeight,
+ toX: startX + brick.size * scaleFactor,
+ toY: (row + 1) * brickHeight,
+ };
+
+ if (
+ nextStepX > bbox.fromX &&
+ nextStepX < bbox.toX &&
+ nextStepY > bbox.fromY &&
+ nextStepY < bbox.toY
+ ) {
+ ballVelocityY = -ballVelocityY;
+
+ if (nextStep === brick.step) {
+ brick.hit = true;
+ currentProblem.value = brick.problem;
+ ++nextStep;
+ } else {
+ alert("wrong!!!!!!");
+ }
+ }
+ }
+
+ startX += brick.size * scaleFactor;
+ }
+ row++;
+ }
+}
+
+function processWallIntersection() {
+ const nextStepX = ballPosX + ballMoveStep * ballVelocityX;
+ const nextStepY = ballPosY + ballMoveStep * ballVelocityY;
+
+ if (nextStepX > canvasWidth || nextStepX < 0) {
+ ballVelocityX = -ballVelocityX;
+ }
+
+ if (nextStepY > canvasHeight || nextStepY < 0) {
+ ballVelocityY = -ballVelocityY;
+ }
+}
+
+function tick() {
+ const ctx = canvas.value!.getContext("2d")!;
+ ctx.clearRect(0, 0, canvasWidth, canvasHeight);
+
+ processMovement();
+
+ if (!isFiringMode) {
+ message = null;
+
+ processPaddleIntersection();
+ processBrickIntersection();
+ processWallIntersection();
+ processBallMovement();
+ } else {
+ message = "Use left-click to fire";
+
+ ballPosX = paddlePosX;
+ ballPosY = paddlePosY - 10;
+
+ drawRay();
+
+ if (isFire) {
+ isFire = false;
+ isFiringMode = false;
+
+ const x = mousePos.x - ballPosX;
+ const y = mousePos.y - ballPosY;
+
+ const xSquared = x * x;
+ const ySquared = y * y;
+ const hSquared = xSquared + ySquared;
+
+ const h = Math.sqrt(hSquared);
+
+ const velocityX = x / h;
+ const velocityY = y / h;
+
+ ballVelocityX = velocityX * 2.5;
+ ballVelocityY = velocityY * 2.5;
+ }
+ }
+
+ drawBricks();
+ drawPaddle();
+ drawBall();
+ drawMessage();
+}
+
+function start() {
+ addEventListener("keydown", (event) => {
+ if (event.key === "a") {
+ moveDirection = "left";
+ }
+ if (event.key === "d") {
+ moveDirection = "right";
+ }
+ });
+ addEventListener("keyup", (event) => {
+ if (
+ (moveDirection === "left" && event.key === "a") ||
+ (moveDirection === "right" && event.key == "d")
+ ) {
+ moveDirection = "none";
+ }
+ });
+
+ canvas.value!.addEventListener("mousemove", (event) => {
+ mousePos = getMousePosition(event);
+ });
+
+ canvas.value!.addEventListener("click", (event) => {
+ if (isFiringMode) isFire = true;
+ });
+
+ gameInterval = setInterval(tick, 16);
+}
+
+onMounted(start);
+onUnmounted(() => {
+ clearInterval(gameInterval);
+});
+</script>
+
+<template>
+ <div id="canvas-container">
+ <h1>β-reduction breakout</h1>
+ <canvas
+ ref="gameCanvas"
+ :width="canvasWidth"
+ :height="canvasHeight"
+ ></canvas>
+
+ <h2>Current problem</h2>
+ <div id="current-problem">
+ <div class="problem">
+ <span class="expression">{{ currentProblem }}</span>
+ <span class="symbol">↦<sub>β</sub></span> <span class="what">?</span>
+ </div>
+ </div>
+ </div>
+</template>
+
+<style scoped>
+#canvas-container {
+ width: 100%;
+ text-align: center;
+ color: white;
+ font-family: sans-serif;
+}
+#current-problem {
+ background-color: #333333;
+ border: white solid 1px;
+ font-size: 40px;
+ margin: 0 auto;
+ display: inline-block;
+ padding: 1rem;
+}
+canvas {
+ display: block;
+ margin: 0 auto;
+ background-color: #333333;
+ border: white solid 1px;
+}
+.problem {
+ display: flex;
+ gap: 1rem;
+}
+.symbol {
+ font-weight: 400;
+}
+.expression {
+ color: yellow;
+}
+.what {
+ font-weight: 700;
+}
</style>