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-rw-r--r--frontend/src/components/Home.vue15
-rw-r--r--frontend/src/components/TetrisBoard.vue (renamed from frontend/src/components/Board/TetrisBoard.vue)174
2 files changed, 137 insertions, 52 deletions
diff --git a/frontend/src/components/Home.vue b/frontend/src/components/Home.vue
new file mode 100644
index 0000000..3dc0341
--- /dev/null
+++ b/frontend/src/components/Home.vue
@@ -0,0 +1,15 @@
+<template>
+ <h1>Tetris</h1>
+ <p>Pick an option</p>
+ <ul>
+ <li>
+ <RouterLink to="/play">Play solo game</RouterLink>
+ </li>
+ <li>
+ <RouterLink to="/host">Host networked game</RouterLink>
+ </li>
+ <li>
+ <RouterLink to="/join">Join networked game</RouterLink>
+ </li>
+ </ul>
+</template> \ No newline at end of file
diff --git a/frontend/src/components/Board/TetrisBoard.vue b/frontend/src/components/TetrisBoard.vue
index 7528ad7..4e5911b 100644
--- a/frontend/src/components/Board/TetrisBoard.vue
+++ b/frontend/src/components/TetrisBoard.vue
@@ -1,9 +1,14 @@
<script setup lang="ts">
-import { ref, type Ref } from 'vue';
+import { onMounted, ref, type Ref } from 'vue';
import { mergeTetrominoWithBoard, randomiseNextTetrominoes, tetrominoCollidesWithBoard } from '@/util/tetris';
import { type Tetromino, allTetrominoes } from '@/model/tetrominoes';
import { type Board } from '@/model/board';
+const props = defineProps({
+ networked: Boolean,
+ inputQueue: Array<string>
+});
+
const renderBoard: Ref<Board> = ref([[]]);
let gameBoard: Board = [
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
@@ -33,6 +38,7 @@ let gameInterval: ReturnType<typeof setInterval>;
let gameSpeed = 1000;
let elapsedBlocks = 0;
let gameInProgress = false;
+let freezeTick = false;
let points = ref(0);
let notificationMessage = ref('Press start to begin!');
let notificationBg = ref('\#dfdfdf');
@@ -74,6 +80,11 @@ const tick = () => {
updateRender();
if (tetrominoCollidesWithBoard(gameBoard, { ...currentTetromino, row: currentTetromino.row + 1 })) {
+ if (!freezeTick) {
+ freezeTick = true;
+ return;
+ }
+
gameBoard = mergeTetrominoWithBoard(gameBoard, currentTetromino);
currentTetromino = null;
++elapsedBlocks;
@@ -86,7 +97,7 @@ const tick = () => {
gameBoard.unshift([0, 0, 0, 0, 0, 0, 0, 0, 0, 0]);
}
}
-
+
switch (clears) {
case 1:
points.value += 40;
@@ -106,11 +117,14 @@ const tick = () => {
gameSpeed = Math.max(150, gameSpeed - (gameSpeed > 300 ? 75 : 10));
rescheduleTickTimer();
}
+ freezeTick = false;
return;
+ } else {
+ freezeTick = false;
}
++currentTetromino.row;
-
+
};
function startGame() {
@@ -119,55 +133,108 @@ function startGame() {
nextTetrominoes.value = randomiseNextTetrominoes();
gameInProgress = true;
notificationMessage.value = '';
-
+
updateRender();
rescheduleTickTimer();
}
-document.addEventListener('keydown', event => {
- event.preventDefault();
- if (currentTetromino && event.key === 'r') {
- if (!tetrominoCollidesWithBoard(gameBoard, { ...currentTetromino, rotation: (currentTetromino.rotation + 1) % 4 })) {
- currentTetromino!.rotation = (currentTetromino!.rotation + 1) % 4;
- }
+function rotateTetronimo() {
+ if (currentTetromino && !tetrominoCollidesWithBoard(gameBoard, { ...currentTetromino, rotation: (currentTetromino.rotation + 1) % 4 })) {
+ currentTetromino!.rotation = (currentTetromino!.rotation + 1) % 4;
+ }
+
+ updateRender();
+}
- updateRender();
+function moveTetrominoLeft() {
+ if (currentTetromino && !tetrominoCollidesWithBoard(gameBoard, { ...currentTetromino, col: currentTetromino.col - 1 })) {
+ --currentTetromino.col;
}
- if (currentTetromino && ['ArrowLeft', 'h'].includes(event.key)) {
- if (!tetrominoCollidesWithBoard(gameBoard, { ...currentTetromino, col: currentTetromino.col - 1 })) {
- --currentTetromino.col;
- }
- updateRender();
+ updateRender();
+}
+
+function moveTetrominoRight() {
+ if (currentTetromino && !tetrominoCollidesWithBoard(gameBoard, { ...currentTetromino, col: currentTetromino.col + 1 })) {
+ ++currentTetromino.col;
}
- if (currentTetromino && ['ArrowRight', 'l'].includes(event.key)) {
- if (!tetrominoCollidesWithBoard(gameBoard, { ...currentTetromino, col: currentTetromino.col + 1 })) {
- ++currentTetromino.col;
- }
- updateRender();
+ updateRender();
+}
+
+function dropTetromino() {
+ let rowsDropped = 0;
+ while (currentTetromino && !tetrominoCollidesWithBoard(gameBoard, { ...currentTetromino, row: currentTetromino.row + 1 })) {
+ ++currentTetromino.row;
+ ++rowsDropped;
}
- if (currentTetromino && ['ArrowDown', 'j', 'z'].includes(event.key)) {
- if (!tetrominoCollidesWithBoard(gameBoard, { ...currentTetromino, row: currentTetromino.row + 1 })) {
- ++currentTetromino.row;
- }
- updateRender();
+ if (rowsDropped === 0) {
+ return;
}
- if (currentTetromino && ['ArrowUp', 'k', 'c'].includes(event.key)) {
- let rowsDropped = 0;
- while (!tetrominoCollidesWithBoard(gameBoard, { ...currentTetromino, row: currentTetromino.row + 1 })) {
- ++currentTetromino.row;
- ++rowsDropped;
+
+ points.value += rowsDropped + 1;
+
+ tick();
+}
+
+function softDropTetromino() {
+ if (currentTetromino && !tetrominoCollidesWithBoard(gameBoard, { ...currentTetromino, row: currentTetromino.row + 1 })) {
+ ++currentTetromino.row;
+ }
+
+ updateRender();
+}
+
+function processInputQueue() {
+ if (!props.networked) {
+ return;
+ }
+
+ if (props.inputQueue!.length === 0) {
+ return;
+ }
+
+ let move = props.inputQueue!.shift();
+ if (move === 'left') {
+ moveTetrominoLeft();
+ } else if (move === 'right') {
+ moveTetrominoRight();
+ } else if (move === 'rotate') {
+ rotateTetronimo();
+ }
+}
+
+if (!props.networked) {
+ document.addEventListener('keydown', event => {
+ event.preventDefault();
+ if (currentTetromino && event.key === 'r') {
+ rotateTetronimo();
}
-
- if (rowsDropped === 0) {
- return;
+ if (currentTetromino && ['ArrowLeft', 'h'].includes(event.key)) {
+ moveTetrominoLeft();
+ }
+ if (currentTetromino && ['ArrowRight', 'l'].includes(event.key)) {
+ moveTetrominoRight();
+ }
+ if (currentTetromino && ['ArrowDown', 'j', 'z'].includes(event.key)) {
+ softDropTetromino();
}
-
- points.value += rowsDropped + 1;
+ if (currentTetromino && ['ArrowUp', 'k', 'c'].includes(event.key)) {
+ dropTetromino();
+ }
+ });
+}
+
+if (props.networked) {
+ onMounted(() => {
+ setInterval(processInputQueue, 100);
+ });
+}
- tick();
+onMounted(() => {
+ if (!gameInProgress) {
+ startGame();
}
});
</script>
@@ -177,7 +244,8 @@ document.addEventListener('keydown', event => {
<h1>Tetris</h1>
<div class="cols">
<div>
- <div v-if="notificationMessage" class="notification-banner" :style="{ 'background-color': notificationBg, 'color': notificationFg}">
+ <div v-if="notificationMessage" class="notification-banner"
+ :style="{ 'background-color': notificationBg, 'color': notificationFg }">
{{ notificationMessage }}
</div>
<div class="tetris-board">
@@ -200,28 +268,30 @@ document.addEventListener('keydown', event => {
</div>
</div>
</div>
-
+
<h2>Score</h2>
<h3>
{{ points }}
</h3>
- <h2>Controls</h2>
- <p>
- To move left and right, use the arrow keys or <kbd>H</kbd> and <kbd>L</kbd>.
- </p>
+ <div v-if="!networked">
+ <h2>Controls</h2>
+ <p>
+ To move left and right, use the arrow keys or <kbd>H</kbd> and <kbd>L</kbd>.
+ </p>
- <p>
- To rotate, use <kbd>R</kbd>.
- </p>
+ <p>
+ To rotate, use <kbd>R</kbd>.
+ </p>
- <p>
- To do a soft drop, use the arrow down key or <kbd>J</kbd>.
- </p>
+ <p>
+ To do a soft drop, use the arrow down key or <kbd>J</kbd>.
+ </p>
- <p>
- To do a hard drop, use the arrow up key or <kbd>K</kbd>.
- </p>
+ <p>
+ To do a hard drop, use the arrow up key or <kbd>K</kbd>.
+ </p>
+ </div>
</div>
</div>