diff options
| author | Riku Isokoski <riksu9000@gmail.com> | 2022-04-20 12:21:35 +0300 |
|---|---|---|
| committer | JF <JF002@users.noreply.github.com> | 2022-05-08 13:21:27 +0200 |
| commit | 81607487335c8e90197f64af119d6d4ed50af6b6 (patch) | |
| tree | a2931875e8eeb830ceef584f4d6af992dfcc384f /src/displayapp/LittleVgl.h | |
| parent | 6dac0a62f4dfdb4b8b480aa03a3eb4ac08feebaa (diff) | |
Force full screen refresh with a rounder function
When the screen switches, the full screen needs to be refreshed for the
hardware scrolling to work. This was enforced with backgroundLabels, but
is simpler to do with a rounder function.
Diffstat (limited to 'src/displayapp/LittleVgl.h')
| -rw-r--r-- | src/displayapp/LittleVgl.h | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/src/displayapp/LittleVgl.h b/src/displayapp/LittleVgl.h index 1f8a3d79..45826165 100644 --- a/src/displayapp/LittleVgl.h +++ b/src/displayapp/LittleVgl.h @@ -26,6 +26,14 @@ namespace Pinetime { void SetFullRefresh(FullRefreshDirections direction); void SetNewTouchPoint(uint16_t x, uint16_t y, bool contact); + bool GetFullRefresh() { + bool returnValue = fullRefresh; + if (fullRefresh) { + fullRefresh = false; + } + return returnValue; + } + private: void InitDisplay(); void InitTouchpad(); @@ -39,9 +47,8 @@ namespace Pinetime { lv_color_t buf2_2[LV_HOR_RES_MAX * 4]; lv_disp_drv_t disp_drv; - lv_point_t previousClick; - bool firstTouch = true; + bool fullRefresh = false; static constexpr uint8_t nbWriteLines = 4; static constexpr uint16_t totalNbLines = 320; static constexpr uint16_t visibleNbLines = 240; |
