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path: root/src/displayapp/screens/Label.cpp
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#include "displayapp/screens/Label.h"

using namespace Pinetime::Applications::Screens;

Label::Label(uint8_t screenID, uint8_t numScreens, lv_obj_t* labelText) : labelText {labelText}, pageIndicator(screenID, numScreens) {

  pageIndicator.Create();
}

Label::~Label() {
  lv_obj_clean(lv_scr_act());
}