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authorLMBishop <13875753+LMBishop@users.noreply.github.com>2023-07-06 13:57:32 +0100
committerLMBishop <13875753+LMBishop@users.noreply.github.com>2023-07-06 13:57:32 +0100
commit7a2a45691068db51ba4e7dc851f44a17f545f0ae (patch)
tree4613842f6cd175965dc0920c7e210f417be8f574 /docs/configuration/storage-providers.md
parent467715dcb3ee23e05e8fe445d9e2a2416a26a8e0 (diff)
Fix wiki linksmigrate-docs
Diffstat (limited to 'docs/configuration/storage-providers.md')
-rw-r--r--docs/configuration/storage-providers.md12
1 files changed, 6 insertions, 6 deletions
diff --git a/docs/configuration/storage-providers.md b/docs/configuration/storage-providers.md
index f8d68886..8aad7a55 100644
--- a/docs/configuration/storage-providers.md
+++ b/docs/configuration/storage-providers.md
@@ -37,7 +37,7 @@ Quests, and is a type of 'flatfile' storage.
``` yaml
options:
- ...
+ # ...
storage:
provider: "yaml"
```
@@ -58,7 +58,7 @@ consistency issues.
> server loading player data before the old server has saved it.
>
> Quests offers a workaround, which is to [delay the loading of player
-> data](#delay-loading "wikilink"). You may also want to
+> data](#delay-loading). You may also want to
> consider forcing players to switch servers through a hub server, or
> decreasing the autosave period. In either case, the race condition still
> exists; there is not an easy way to coordinate the loading/saving due to
@@ -73,7 +73,7 @@ player data.
``` yaml
options:
- ...
+ # ...
storage:
provider: "mysql"
```
@@ -112,7 +112,7 @@ README](https://github.com/brettwooldridge/HikariCP).
### Delay loading
Quests offers a workaround to the [race
-condition](Storage_providers#Network "wikilink"), which is to delay the
+condition](#network), which is to delay the
loading of player data in hopes that the server before has enough time
to save the data.
@@ -120,12 +120,12 @@ You can enable this in your config here:
``` yaml
options:
- ...
+ # ...
storage:
provider: "mysql"
synchronisation:
delay-loading: 0 # (ticks - change to any value above 0)
- ...
+ # ...
```
A value of 50 (2.5 seconds) should be enough for most servers, however