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authorLMBishop <13875753+LMBishop@users.noreply.github.com>2021-06-17 13:32:02 +0100
committerLMBishop <13875753+LMBishop@users.noreply.github.com>2021-06-17 13:32:02 +0100
commitaf7e1e435f577bbf9742bb526ac00a71a21c219c (patch)
tree0d0b4cff2dd42721e7673a518394084ea67d90ee /src/main/resources/quests/README.txt
parent5c3d30840bb62c047f077d9ec1cec6b8572cc17b (diff)
Convert to multi module project
- Common module to provide an abstract Quests plugin - Api is still todo
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-# !! READ ME - IT WILL NOT TAKE LONG !!
-#
-# Each file ín the 'quests' folder defines a single quest.
-# The name of the file is the quest ID. These must be alphanumeric and unique.
-# Quest files must be in the .yml format.
-#
-# A quest is a series of tasks which players must complete for a reward and may require a previous quest to start.
-# A task is an objective such as breaking blocks or obtaining items.
-# A reward is a command executed by the SERVER. Use {player} to get the players name.
-#
-# Most task types will allow you to restrict them to a certain world. Check out the wiki for which ones.
-#
-# A quest can have a 'startstring' (this is optional). They will be sent to the player when they start the quest.
-# A quest can have a 'rewardstring' (this is optional). They will be sent to the player when they complete the quest.
-# An example of the startstring/rewardstring in use can be seen in the quest example4.
-#
-# Each quest will have ONE "display" item, this is the item shown to the player in the GUI.
-# The display item will have a "name", a "type" and TWO lores.
-# The name is the name of the item, the type is the material and the lore is the text underneath the item (when mouse-over-ing).
-# The first lore you must give is called 'lore-normal'. This is the lore seen if the player has not started the quest.
-# The second lore you must give is 'lore-started'. This will be APPENDED to the first lore IF the player has started the quest - useful for putting progression.
-# Within the lores you can get the players progress for each task. Use {TASKID:progress} (replace TASKID with the ID of the task).
-# You can also get if a task is complete. Use {TASKID:complete} (replace TASKID with the ID of the task).
-#
-# Quests can be put inside a category. When a player runs /quests they will first see a menu of categories.
-# They can click one and another menu of quests under that category will show up.
-#
-# ===============================================================
-#
-# You can see other task types here:
-# https://github.com/LMBishop/Quests/wiki/Task-Types
-#
-# ===============================================================
-#
-# Need help?
-# Find the Discord link in the README.md, or open an issue on GitHub
-# https://github.com/LMBishop/Quests/issues
-# https://github.com/LMBishop/Quests/blob/master/README.md
-#
-# ===============================================================