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Diffstat (limited to 'docs/configuration/storage-providers.md')
| -rw-r--r-- | docs/configuration/storage-providers.md | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/docs/configuration/storage-providers.md b/docs/configuration/storage-providers.md index f8d68886..8aad7a55 100644 --- a/docs/configuration/storage-providers.md +++ b/docs/configuration/storage-providers.md @@ -37,7 +37,7 @@ Quests, and is a type of 'flatfile' storage. ``` yaml options: - ... + # ... storage: provider: "yaml" ``` @@ -58,7 +58,7 @@ consistency issues. > server loading player data before the old server has saved it. > > Quests offers a workaround, which is to [delay the loading of player -> data](#delay-loading "wikilink"). You may also want to +> data](#delay-loading). You may also want to > consider forcing players to switch servers through a hub server, or > decreasing the autosave period. In either case, the race condition still > exists; there is not an easy way to coordinate the loading/saving due to @@ -73,7 +73,7 @@ player data. ``` yaml options: - ... + # ... storage: provider: "mysql" ``` @@ -112,7 +112,7 @@ README](https://github.com/brettwooldridge/HikariCP). ### Delay loading Quests offers a workaround to the [race -condition](Storage_providers#Network "wikilink"), which is to delay the +condition](#network), which is to delay the loading of player data in hopes that the server before has enough time to save the data. @@ -120,12 +120,12 @@ You can enable this in your config here: ``` yaml options: - ... + # ... storage: provider: "mysql" synchronisation: delay-loading: 0 # (ticks - change to any value above 0) - ... + # ... ``` A value of 50 (2.5 seconds) should be enough for most servers, however |
