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-rw-r--r--src/main/resources/config.yml30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml
index 0f7e4a46..6f941bea 100644
--- a/src/main/resources/config.yml
+++ b/src/main/resources/config.yml
@@ -131,6 +131,36 @@ gui:
quest-cancel-background:
type: "GRAY_STAINED_GLASS_PANE"
+# Here you can add custom items to the quest menu
+# Categories & quests will fill empty slots
+#custom-elements:
+# "categories": # apply to the categories menu (the main menu by default)
+# 0: # <--- slot 1, note the slots start from 0! so 0 = slot 1 in this case
+# display:
+# name: "&cExample Custom Item (slot 1)"
+# lore:
+# - "&7This is a custom item which can be added"
+# - "&7to your menus. This is purely cosmetic."
+# type: "DIAMOND_BLOCK"
+# 1:
+# display:
+# name: "&cExample Custom Item (slots 2 - 5)"
+# lore:
+# - "&7This is a custom item which can be added"
+# - "&7to your menus, but in slot 2 and repeated"
+# - "&73 times."
+# - "&7This is purely cosmetic."
+# type: "NETHERRACK"
+# repeat: 3 # repeats for 3 more slots
+# "c:examples": # apply to the category "examples"
+# 0:
+# display:
+# name: "&cExample Custom Item (slot 1)"
+# lore:
+# - "&7This is a custom item which can be added"
+# - "&7to your menus. This is purely cosmetic."
+# type: "EMERALD_BLOCK"
+
options:
# If categories are disabled, quests will be put into one big gui.
categories-enabled: true