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-rw-r--r--src/main/resources/config.yml1070
-rw-r--r--src/main/resources/quests/README.txt30
-rw-r--r--src/main/resources/quests/example1.yml55
-rw-r--r--src/main/resources/quests/example2.yml42
-rw-r--r--src/main/resources/quests/example3.yml45
-rw-r--r--src/main/resources/quests/example4.yml39
-rw-r--r--src/main/resources/quests/example5.yml34
-rw-r--r--src/main/resources/quests/example6.yml30
8 files changed, 276 insertions, 1069 deletions
diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml
index ab931615..b5a5273e 100644
--- a/src/main/resources/config.yml
+++ b/src/main/resources/config.yml
@@ -2,7 +2,7 @@
# | Thank you for downloading and trying out my plugin: |
# | Quests |
# | https://www.spigotmc.org/resources/23696/ |
-# | Created by lmbishop |
+# | https://github.com/LMBishop/Quests/ |
# | |
# | =x= |
# | |
@@ -17,1050 +17,6 @@
# | https://www.discord.gg/8amrJnX |
# | =================================================== |
-# !! READ ME !!
-#
-# A quest is a series of tasks which players must complete for a reward and may require a previous quest to start.
-# A task is an objective such as breaking blocks or obtaining items.
-# A reward is a command executed by the SERVER. Use {player} to get the players name.
-#
-# A quest can have a 'rewardstring' (this is optional). They will be sent to the player when they complete the quest.
-# An example of the rewardstring in use can be seen in the quest example4.
-#
-# Each quest will have ONE "display" item, this is the item shown to the player in the GUI.
-# The display item will have a "name", a "type" and TWO lores.
-# The name is the name of the item, the type is the material and the lore is the text underneath the item (when mouse-over-ing).
-# The first lore you must give is called 'lore-normal'. This is the lore seen if the player has not started the quest.
-# The second lore you must give is 'lore-started'. This will be appended to the first lore IF the player has started the quest - useful for putting progression.
-# Within the lores you can get the players" progress for each task. Use {TASKID:progress} (replace TASKID with the ID of the task).
-# You can also get if a task is complete. Use {TASKID:complete} (replace TASKID with the ID of the task).
-#
-# Quests can be put inside a category. When a player does /quests they will first see a menu of categories. They can click one and another menu of quests
-# under that category will show up. Categories can be disabled.
-#
-# !! READ ME !!
-
-# Everything inside of this section is a quest
-quests:
- # This is the quest ID ("example"). This MUST be unique against all other quest IDs.
- example1:
- # Everything inside of this section defines tasks the player must complete to progress.
- tasks:
- # This is the task ID ("mining"). This can share the same name as the quest ID but MUST be unique with all other task IDs in the same quest.
- mining:
- # This defines what type of task this is. In this instance, it is "blockbreak" (breaking blocks)
- # NOTE: guides to set up each type of task is on the plugin page!
- type: "blockbreak"
- # This defines the amount of blocks which need to be broken
- amount: 30
- # You can have multiple tasks for each quest (example further down).
- # Everything inside of this section defines the display item.
- display:
- # This is the name of the item. This allows color codes.
- name: "&cExample I (Single Task)"
- # This is the lore of the item if the player has not started the quest. This allows color codes and task/player placeholders.
- lore-normal:
- - "&cThis category is designed to show you the different"
- - "&cattributes a quest can have."
- - ""
- - "&7This quest requires you to:"
- - "&7 - Break 30 blocks."
- - ""
- - "&7Rewards:"
- - "&7 - 10 diamonds."
- # This lore will be appended to the bottom of the above lore when the player starts their quest.
- # To get the players progress through a task, use {TASKID:progress} and replace TASKID with the ID of the task.
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {mining:progress}/30 blocks broken."
- # This is the material of the item. It is recommended to stick to bukkit names.
- type: "WOOD_PICKAXE"
- # List all commands to be executed by the server when the player completes the quest. Use {player} to get the players name.
- rewards:
- - "give {player} diamond 10"
- # Everything inside this section define quest-specific options
- options:
- # This is the category for the quest, it will appear under the "examples" category. Categories can be disabled.
- category: "examples"
- # Set the quest IDs of required quests here, leave empty if none.
- requires:
- - ""
- # Set if the quest can be repeated after being completed for the first time.
- repeatable: false
- # Define the cooldown on quests. The above (repeatable) must be true for this to take effect.
- cooldown:
- # If true, players will have to wait between repeating quests.
- enabled: true
- # Time (in minutes)
- time: 1440
-
- # This is a quest which requires the previous quest to be complete to start.
- example2:
- tasks:
- # Unlike the previous quest, this quest has multiple tasks.
- mining:
- type: "blockbreak"
- amount: 100
- building:
- type: "blockplace"
- amount: 100
- display:
- name: "&cExample II (Multiple Tasks)"
- lore-normal:
- - "&cThis category is designed to show you the different"
- - "&cattributes a quest can have. This quest requires"
- - "&cmultiple things to be done, unlike the previous one."
- - ""
- - "&7This quest requires you to:"
- - "&7 - Break 100 blocks."
- - "&7 - Place 100 blocks."
- - ""
- - "&7Rewards:"
- - "&7 - 15 diamonds."
- - "&7 - $50 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {mining:progress}/100 blocks broken."
- - "&7 - {building:progress}/100 blocks placed."
- type: "GRASS"
- rewards:
- - "give {player} diamond 15"
- - "eco give {player} 50"
- options:
- category: "examples"
- # Unlike the previous quest, this quest has "example1" as a required quest. You cannot start this quest without "example1" quest complete.
- requires:
- - "example1"
- repeatable: false
- cooldown:
- enabled: true
- time: 1440
-
- # This is a quest which requires the previous quest to be complete to start.
- # Unlike the previous quest, this one can be re-done but it has a 10 minute cooldown.
- example3:
- tasks:
- # Unlike the previous two quests, this quest specifies a specific block to be broken.
- mining:
- type: "blockbreakcertain"
- amount: 81
- block: 14 # (gold ore)
- building:
- type: "blockplacecertain"
- amount: 9
- block: 41 # (gold blocks)
- display:
- name: "&cExample III (Repeatable, 10 minute cooldown)"
- lore-normal:
- - "&cThis category is designed to show you the different"
- - "&cattributes a quest can have. This quest can be replayed"
- - "&cafter a cooldown, unlike the previous one."
- - ""
- - "&7This quest requires you to:"
- - "&7 - Break 81 gold ore."
- - "&7 - Place 9 gold blocks."
- - ""
- - "&7Rewards:"
- - "&7 - 30 diamonds."
- - "&7 - $10 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {mining:progress}/81 gold ore broken."
- - "&7 - {building:progress}/9 gold blocks placed."
- type: "GOLD_ORE"
- rewards:
- - "give {player} diamond 30"
- - "eco give {player} 10"
- options:
- category: "examples"
- requires:
- - "example2"
- # This quest is repeatable, it has cooldowns enabled (meaning the player must wait before repeating it) and the time set to 10 (minutes).
- repeatable: true
- cooldown:
- enabled: true
- time: 10
-
- # This is a quest which requires the previous quest to be complete to start.
- # Unlike the previous quests, this quest has a reward string.
- example4:
- tasks:
- mobkilling:
- type: "mobkilling"
- amount: 3
- display:
- name: "&cExample IV (Reward String)"
- lore-normal:
- - "&cThis category is designed to show you the different"
- - "&cattributes a quest can have. This quest has a 'reward string'"
- - "&c(a series of messages sent when a quest is complete),"
- - "&cunlike the previous one."
- - ""
- - "&7This quest requires you to:"
- - "&7 - Kill 3 mobs."
- - ""
- - "&7Rewards:"
- - "&7 - $50 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {mobkilling:progress}/3 mobs killed."
- type: "STRING"
- rewards:
- - "eco give {player} 50"
- # Here you can list messages which will be sent to the player (if they are online) upon completion.
- rewardstring:
- - " &8* &c$10 &7was added to your in-game balance."
- - " &8* &c30 diamonds &7was added to your inventory."
- options:
- category: "examples"
- requires:
- - "example3"
- repeatable: true
- cooldown:
- enabled: true
- time: 10
-
- example5:
- tasks:
- building:
- type: "blockplace"
- amount: 10
- display:
- name: "&cExample V (Permission)"
- lore-normal:
- - "&cThis category is designed to show you the different"
- - "&cattributes a quest can have. This quest requires"
- - "&ccertain permissions."
- - ""
- - "&7This quest requires you to:"
- - "&7 - Place 10 blocks."
- - ""
- - "&7Rewards:"
- - "&7 - $10 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {building:progress}/10 blocks placed."
- type: "GRASS"
- rewards:
- - "eco give {player} 10"
- options:
- category: "examples"
- requires:
- - "example4"
- # Unlike the previous quests, this one requires you to have the permission "quests.quest.example5" to start.
- # The permission for other quests is: "quests.quest.<id>".
- permission-required: true
- repeatable: false
- cooldown:
- enabled: true
- time: 1440
-
- example6:
- tasks:
- building:
- type: "blockplace"
- amount: 10
- display:
- name: "&cExample VI (Different category, permissions)"
- lore-normal:
- - "&cThis category is designed to show you the different"
- - "&cattributes a quest can have. This quest requires"
- - "&ccertain permissions."
- - ""
- - "&7This quest requires you to:"
- - "&7 - Place 10 blocks."
- - ""
- - "&7Rewards:"
- - "&7 - $10 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {building:progress}/10 blocks placed."
- type: "GRASS"
- rewards:
- - "eco give {player} 10"
- options:
- category: "permissionexample"
- # This quest has no specific permission, however its category does. The permission for the category is "quests.category.permissionexample"
- repeatable: false
- cooldown:
- enabled: true
- time: 1440
-
- # This is the end of the config example quests.
- # Hopefully you should be able to understand the quest config from this.
- # --------------------------------------------------------------------------------------
- # Below are some basic quests. You should be able to understand what to do from reading these.
- # These quests show off the other task types this plugin has to offer by default.
- # Developers can add their own (look at the wiki on GitHub for details).
-
- mining1:
- tasks:
- mining:
- type: "blockbreak"
- amount: 100
- display:
- name: "&cNovice Miner"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Break 100 blocks."
- - ""
- - "&7Rewards:"
- - "&7 - $50 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {mining:progress}/100 blocks broken."
- type: "WOOD_PICKAXE"
- rewards:
- - "eco give {player} 50"
- options:
- category: "easy"
- requires:
- - ""
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- building1:
- tasks:
- building:
- type: "blockplace"
- amount: 100
- display:
- name: "&cNovice Builder"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Place 100 blocks."
- - ""
- - "&7Rewards:"
- - "&7 - $50 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {building:progress}/100 blocks placed."
- type: "STONE"
- rewards:
- - "eco give {player} 50"
- options:
- category: "easy"
- requires:
- - ""
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- youmonster:
- tasks:
- mobkilling:
- type: "mobkilling"
- amount: 10
- hostile: false
- display:
- name: "&cYou Monster"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Kill 10 non-hostile animals."
- - ""
- - "&7Rewards:"
- - "&7 - $1 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {mobkilling:progress}/10 non-hostile animals."
- type: "PORK"
- rewards:
- - "eco give {player} 1"
- options:
- category: "easy"
- requires:
- - ""
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- mobkiller:
- tasks:
- mobkilling:
- type: "mobkilling"
- amount: 10
- hostile: true
- display:
- name: "&cMonster Slayer"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Kill 10 hostile monsters."
- - ""
- - "&7Rewards:"
- - "&7 - $50 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {mobkilling:progress}/10 hostile monsters killed."
- type: "WOOD_SWORD"
- rewards:
- - "eco give {player} 50"
- options:
- category: "easy"
- requires:
- - ""
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- walking1:
- tasks:
- walking:
- type: "walking"
- distance: 1000
- display:
- name: "&cAdventurer"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Walk 1km."
- - ""
- - "&7Rewards:"
- - "&7 - $50 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {walking:progress}m/1000m walked."
- type: "LEATHER_BOOTS"
- rewards:
- - "eco give {player} 50"
- options:
- category: "easy"
- requires:
- - ""
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- inventory1:
- tasks:
- beef:
- type: "inventory"
- item: RAW_BEEF
- amount: 8
- remove-items-when-complete: false
- chicken:
- type: "inventory"
- item: RAW_CHICKEN
- amount: 8
- remove-items-when-complete: false
- pork:
- type: "inventory"
- item: PORK
- amount: 8
- remove-items-when-complete: false
- display:
- name: "&cMeat Eater"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Collect 8 raw beef, pork & chicken."
- - ""
- - "&7Rewards:"
- - "&7 - $50 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - 8 raw beef collected: {beef:complete}."
- - "&7 - 8 chicken collected: {chicken:complete}."
- - "&7 - 8 pork collected: {pork:complete}."
- type: "PORK"
- rewards:
- - "eco give {player} 50"
- options:
- category: "easy"
- requires:
- - ""
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- playtime:
- tasks:
- playtime:
- type: "playtime"
- minutes: 10
- display:
- name: "&cPlay Time"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Play for 10 minutes."
- - ""
- - "&7Rewards:"
- - "&7 - $50 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {playtime:progress} minutes/10 minutes."
- type: "WATCH"
- rewards:
- - "eco give {player} 50"
- options:
- category: "easy"
- requires:
- - ""
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- playerkiller:
- tasks:
- playerkilling:
- type: "playerkilling"
- amount: 10
- display:
- name: "&cMurderer"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Kill 10 players."
- - ""
- - "&7Rewards:"
- - "&7 - $10 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {playerkilling:progress}/10 players killed."
- type: "IRON_SWORD"
- rewards:
- - "eco give {player} 50"
- options:
- category: "medium"
- requires:
- - ""
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- fisher:
- tasks:
- fishing:
- type: "fishing"
- amount: 10
- display:
- name: "&cProfessional Fisher"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Catch 10 items from the sea."
- - ""
- - "&7Rewards:"
- - "&7 - $30 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {fishing:progress}/10 items caught."
- type: "FISHING_ROD"
- rewards:
- - "eco give {player} 30"
- options:
- category: "medium"
- requires:
- - ""
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- breeding1:
- tasks:
- breeding:
- type: "breeding"
- amount: 5
- display:
- name: "&cBreeder"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Breed 5 animals"
- - ""
- - "&7Rewards:"
- - "&7 - $30 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - Animals bred: {breeding:progress}"
- type: "WHEAT"
- rewards:
- - "eco give {player} 30"
- options:
- category: "medium"
- requires:
- - ""
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- expearn1:
- tasks:
- expearn:
- type: "expearn"
- amount: 10
- display:
- name: "&cExperience Earner"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Gain 10 XP"
- - ""
- - "&7Rewards:"
- - "&7 - $30 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - XP earned: {expearn:progress}"
- type: "EXP_BOTTLE"
- rewards:
- - "eco give {player} 30"
- options:
- category: "medium"
- requires:
- - ""
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- dealdamage1:
- tasks:
- dealdamage:
- type: "dealdamage"
- amount: 100
- display:
- name: "&cPain Giver"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Deal 100 HP damage"
- - ""
- - "&7Rewards:"
- - "&7 - $100 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - Damage dealt: {dealdamage:progress} HP"
- type: "REDSTONE"
- rewards:
- - "eco give {player} 100"
- options:
- category: "medium"
- requires:
- - ""
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- enchanting1:
- tasks:
- enchanting:
- type: "enchanting"
- amount: 5
- display:
- name: "&cEnchanter"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Enchant 5 items"
- - ""
- - "&7Rewards:"
- - "&7 - $100 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - Items enchanted: {enchanting:progress}"
- type: "REDSTONE"
- rewards:
- - "eco give {player} 100"
- options:
- category: "medium"
- requires:
- - ""
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- animals1:
- tasks:
- milking:
- type: "milking"
- amount: 10
- shearing:
- type: "shearing"
- amount: 10
- taming:
- type: "taming"
- amount: 3
- display:
- name: "&cAnimal Keeper"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Milk 10 cows."
- - "&7 - Shear 10 sheep."
- - "&7 - Tame 3 animals as pets."
- - ""
- - "&7Rewards:"
- - "&7 - $50 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {milking:progress}/10 cows milked."
- - "&7 - {shearing:progress}/10 sheep sheared."
- - "&7 - {taming:progress}/3 animals tamed."
- type: "MILK_BUCKET"
- rewards:
- - "eco give {player} 50"
- options:
- category: "medium"
- requires:
- - ""
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- position1:
- tasks:
- position:
- type: "position"
- x: 0
- y: 0
- z: 0
- world: "world"
- display:
- name: "&cOrigin Point"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Reach position: 0, 0, 0 in world world."
- - ""
- - "&7Rewards:"
- - "&7 - $100 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - Position reached: {position:complete}."
- type: "GOLD_BOOTS"
- rewards:
- - "eco give {player} 100"
- options:
- category: "medium"
- requires:
- - ""
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- distancefrom1:
- tasks:
- distancefrom:
- type: "distancefrom"
- x: 0
- y: 0
- z: 0
- world: "world"
- distance: 10000
- display:
- name: "&cExplorer"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Walk 10km away from the coords 0,0."
- - ""
- - "&7Rewards:"
- - "&7 - $500 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {distancefrom:progress}m/10000m walked."
- type: "STICK"
- rewards:
- - "eco give {player} 100"
- options:
- category: "medium"
- requires:
- - ""
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- mining2:
- tasks:
- mining:
- type: "blockbreak"
- amount: 350
- ironmining:
- type: "blockbreakcertain"
- block: IRON_ORE
- amount: 20
- display:
- name: "&cSkilled Miner"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Break 350 blocks."
- - "&7 - Break 20 iron ore."
- - ""
- - "&7Rewards:"
- - "&7 - $150 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {mining:progress}/350 blocks broken."
- - "&7 - {ironmining:progress}/20 iron ore broken."
- type: "IRON_PICKAXE"
- rewards:
- - "eco give {player} 150"
- options:
- category: "medium"
- requires:
- - "mining1"
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- building2:
- tasks:
- building:
- type: "blockplace"
- amount: 350
- woodbuilding:
- type: "blockplacecertain"
- block: 5
- amount: 20
- bricksbuilding:
- type: "blockplacecertain"
- block: 45
- amount: 20
- redwoolbuilding:
- type: "blockplacecertain"
- block: 35
- amount: 20
- data: 14
- display:
- name: "&cVariety Builder"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Place 350 blocks."
- - "&7 - Place 20 oak wood."
- - "&7 - Place 20 bricks."
- - "&7 - Place 20 red wool."
- - ""
- - "&7Rewards:"
- - "&7 - $150 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {building:progress}/350 blocks placed."
- - "&7 - {woodbuilding:progress}/20 oak wood placed."
- - "&7 - {bricksbuilding:progress}/20 bricks placed."
- - "&7 - {redwoolbuilding:progress}/20 red wool placed."
- type: "WOOL"
- rewards:
- - "eco give {player} 150"
- options:
- category: "medium"
- requires:
- - "building1"
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- walking2:
- tasks:
- walking:
- type: "walking"
- distance: 10000
- display:
- name: "&cMountaineer"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Walk 10km."
- - ""
- - "&7Rewards:"
- - "&7 - $500 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {walking:progress}m/10000m walked."
- type: "LEATHER_BOOTS"
- rewards:
- - "eco give {player} 500"
- options:
- category: "medium"
- requires:
- - "walking1"
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- brewing:
- tasks:
- brewing:
- type: "brewing"
- amount: 10
- display:
- name: "&cBrewer"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Brew 10 potions."
- - ""
- - "&7Rewards:"
- - "&7 - $500 added to your in-game balance."
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {brewing:progress}/10 potions brewed."
- type: "BREWING_STAND_ITEM"
- rewards:
- - "eco give {player} 500"
- options:
- category: "medium"
- repeatable: true
- cooldown:
- enabled: true
- time: 1440
-
- askyblock:
- tasks:
- islandlevel:
- type: "askyblock_level"
- level: 50
- display:
- name: "&cIslander (ASkyBlock)"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Reach island level 50"
- - ""
- - "&7Rewards:"
- - "&7 - $30 added to your in-game balance."
- - ""
- - "&cRequires plugin ASkyBlock!"
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {islandlevel:progress}/50 island level."
- type: "GRASS"
- rewards:
- - "eco give {player} 30"
- options:
- category: "dependent"
- requires:
- - ""
- repeatable: false
- cooldown:
- enabled: true
- time: 1440
-
- uskyblock:
- tasks:
- islandlevel:
- type: "uskyblock_level"
- level: 50
- display:
- name: "&cIslander (uSkyBlock)"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Reach island level 50"
- - ""
- - "&7Rewards:"
- - "&7 - $30 added to your in-game balance."
- - ""
- - "&cRequires plugin uSkyBlock!"
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - {islandlevel:progress}/50 island level."
- type: "GRASS"
- rewards:
- - "eco give {player} 30"
- options:
- category: "dependent"
- requires:
- - ""
- repeatable: false
- cooldown:
- enabled: true
- time: 1440
-
- citizensdeliver:
- tasks:
- deliver:
- type: "citizens_deliver"
- item: IRON_BLOCK
- amount: 1
- npc-name: "Gerald"
- remove-items-when-complete: true
- display:
- name: "&cDeliverer (Citizens)"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Deliver 1 iron block to a NPC named Gerald"
- - ""
- - "&7Rewards:"
- - "&7 - $30 added to your in-game balance."
- - ""
- - "&cRequires plugin Citizens!"
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - Iron block delivered: {deliver:complete}."
- type: "MILK_BUCKET"
- rewards:
- - "eco give {player} 30"
- options:
- category: "dependent"
- requires:
- - ""
- repeatable: false
- cooldown:
- enabled: true
- time: 1440
-
- citizensinteract:
- tasks:
- talker:
- type: "citizens_interact"
- npc-name: "Krystina"
- display:
- name: "&cTalker (Citizens)"
- lore-normal:
- - "&7This quest requires you to:"
- - "&7 - Deliver 1 iron block to a NPC named Krystina"
- - ""
- - "&7Rewards:"
- - "&7 - $30 added to your in-game balance."
- - ""
- - "&cRequires plugin Citizens!"
- lore-started:
- - ""
- - "&7Your current progression:"
- - "&7 - Citizen talked to: {deliver:complete}."
- type: "PAPER"
- rewards:
- - "eco give {player} 30"
- options:
- category: "dependent"
- requires:
- - ""
- repeatable: false
- cooldown:
- enabled: true
- time: 1440
-
# Categories are a way of grouping up quests.
# When a player uses /quests, a menu of categories will be presented to them.
# When a player clicks ona category, a list of quests under that category will show.
@@ -1095,30 +51,6 @@ categories:
# This category needs the permission "quests.category.permissionexample", because the category ID is 'permissionexample'.
# The permission for other categories is: "quests.category.<id>".
permission-required: true
- easy:
- display:
- name: "&cEasy Difficulty Quests"
- lore:
- - "&7This category contains easy quests."
- - "&7They do not require you to do much but"
- - "&7rewards are low."
- type: "260"
- medium:
- display:
- name: "&cIntermediate Difficulty Quests"
- lore:
- - "&7This category contains intermediate quests."
- - "&7These quests are more challenging than the"
- - "&7previous with greater rewards."
- type: "264"
- dependent:
- display:
- name: "&cDependent Quests"
- lore:
- - "&7This category contains quests which are dependent"
- - "&7on other plugins being installed such as &cASkyBlock,"
- - "&cuSkyBlock &7and &cCitizens&7."
- type: "GRASS"
# The items listed below are placeholder items for quests which the player cannot start.
gui:
diff --git a/src/main/resources/quests/README.txt b/src/main/resources/quests/README.txt
new file mode 100644
index 00000000..fa0f0186
--- /dev/null
+++ b/src/main/resources/quests/README.txt
@@ -0,0 +1,30 @@
+# !! READ ME - IT WILL NOT TAKE LONG !!
+#
+# Each file ín the 'quests' folder defines a single quest.
+# The name of the file is the quest ID. These must be alphanumeric and unique.
+# Quest files must be in the .yml format.
+#
+# A quest is a series of tasks which players must complete for a reward and may require a previous quest to start.
+# A task is an objective such as breaking blocks or obtaining items.
+# A reward is a command executed by the SERVER. Use {player} to get the players name.
+#
+# A quest can have a 'rewardstring' (this is optional). They will be sent to the player when they complete the quest.
+# An example of the rewardstring in use can be seen in the quest example4.
+#
+# Each quest will have ONE "display" item, this is the item shown to the player in the GUI.
+# The display item will have a "name", a "type" and TWO lores.
+# The name is the name of the item, the type is the material and the lore is the text underneath the item (when mouse-over-ing).
+# The first lore you must give is called 'lore-normal'. This is the lore seen if the player has not started the quest.
+# The second lore you must give is 'lore-started'. This will be appended to the first lore IF the player has started the quest - useful for putting progression.
+# Within the lores you can get the players" progress for each task. Use {TASKID:progress} (replace TASKID with the ID of the task).
+# You can also get if a task is complete. Use {TASKID:complete} (replace TASKID with the ID of the task).
+#
+# Quests can be put inside a category. When a player does /quests they will first see a menu of categories. They can click one and another menu of quests
+# under that category will show up. Categories can be disabled.
+#
+# ===============================================================
+#
+# You can see other task types here:
+# https://github.com/LMBishop/Quests/wiki/Task-Types
+#
+# =============================================================== \ No newline at end of file
diff --git a/src/main/resources/quests/example1.yml b/src/main/resources/quests/example1.yml
new file mode 100644
index 00000000..7e38f01f
--- /dev/null
+++ b/src/main/resources/quests/example1.yml
@@ -0,0 +1,55 @@
+# The name of this file is the quest ID. It must be alphanumeric and unique.
+
+# Everything inside of this section defines tasks the player must complete to progress.
+tasks:
+ # This is the task ID ("mining"). This can share the same name as the quest ID but MUST be unique with all other task IDs in the same quest.
+ mining:
+ # This defines what type of task this is. In this instance, it is "blockbreak" (breaking blocks)
+ # NOTE: guides to set up each type of task is on the plugin page!
+ type: "blockbreak"
+ # This defines the amount of blocks which need to be broken
+ amount: 30
+ # You can have multiple tasks for each quest (example further down).
+
+# Everything inside of this section defines the display item.
+display:
+ # This is the name of the item. This allows color codes.
+ name: "&cExample I (Single Task)"
+ # This is the lore of the item if the player has not started the quest. This allows color codes and task/player placeholders.
+ lore-normal:
+ - "&cThis category is designed to show you the different"
+ - "&cattributes a quest can have."
+ - ""
+ - "&7This quest requires you to:"
+ - "&7 - Break 30 blocks."
+ - ""
+ - "&7Rewards:"
+ - "&7 - 10 diamonds."
+ # This lore will be appended to the bottom of the above lore when the player starts their quest.
+ # To get the players progress through a task, use {TASKID:progress} and replace TASKID with the ID of the task.
+ lore-started:
+ - ""
+ - "&7Your current progression:"
+ - "&7 - {mining:progress}/30 blocks broken."
+ # This is the material of the item. It is recommended to stick to bukkit names.
+ type: "WOOD_PICKAXE"
+
+# List all commands to be executed by the server when the player completes the quest. Use {player} to get the players name.
+rewards:
+ - "give {player} diamond 10"
+
+# Everything inside this section define quest-specific options
+options:
+ # This is the category for the quest, it will appear under the "examples" category. Categories can be disabled.
+ category: "examples"
+ # Set the quest IDs of required quests here, leave empty if none.
+ requires:
+ - ""
+ # Set if the quest can be repeated after being completed for the first time.
+ repeatable: false
+ # Define the cooldown on quests. The above (repeatable) must be true for this to take effect.
+ cooldown:
+ # If true, players will have to wait between repeating quests.
+ enabled: true
+ # Time (in minutes)
+ time: 1440 \ No newline at end of file
diff --git a/src/main/resources/quests/example2.yml b/src/main/resources/quests/example2.yml
new file mode 100644
index 00000000..8a3a367f
--- /dev/null
+++ b/src/main/resources/quests/example2.yml
@@ -0,0 +1,42 @@
+# This is a quest which requires the previous quest to be complete to start.
+
+tasks:
+ # Unlike the previous quest, this quest has multiple tasks.
+ mining:
+ type: "blockbreak"
+ amount: 100
+ building:
+ type: "blockplace"
+ amount: 100
+display:
+ name: "&cExample II (Multiple Tasks)"
+ lore-normal:
+ - "&cThis category is designed to show you the different"
+ - "&cattributes a quest can have. This quest requires"
+ - "&cmultiple things to be done, unlike the previous one."
+ - ""
+ - "&7This quest requires you to:"
+ - "&7 - Break 100 blocks."
+ - "&7 - Place 100 blocks."
+ - ""
+ - "&7Rewards:"
+ - "&7 - 15 diamonds."
+ - "&7 - $50 added to your in-game balance."
+ lore-started:
+ - ""
+ - "&7Your current progression:"
+ - "&7 - {mining:progress}/100 blocks broken."
+ - "&7 - {building:progress}/100 blocks placed."
+ type: "GRASS"
+rewards:
+ - "give {player} diamond 15"
+ - "eco give {player} 50"
+options:
+ category: "examples"
+ # Unlike the previous quest, this quest has "example1" as a required quest. You cannot start this quest without "example1" quest complete.
+ requires:
+ - "example1"
+ repeatable: false
+ cooldown:
+ enabled: true
+ time: 1440 \ No newline at end of file
diff --git a/src/main/resources/quests/example3.yml b/src/main/resources/quests/example3.yml
new file mode 100644
index 00000000..598b94d1
--- /dev/null
+++ b/src/main/resources/quests/example3.yml
@@ -0,0 +1,45 @@
+# This is a quest which requires the previous quest to be complete to start.
+# Unlike the previous quest, this one can be re-done but it has a 10 minute cooldown.
+
+tasks:
+ # Unlike the previous two quests, this quest specifies a specific block to be broken.
+ mining:
+ type: "blockbreakcertain"
+ amount: 81
+ block: 14 # (gold ore)
+ building:
+ type: "blockplacecertain"
+ amount: 9
+ block: 41 # (gold blocks)
+display:
+ name: "&cExample III (Repeatable, 10 minute cooldown)"
+ lore-normal:
+ - "&cThis category is designed to show you the different"
+ - "&cattributes a quest can have. This quest can be replayed"
+ - "&cafter a cooldown, unlike the previous one."
+ - ""
+ - "&7This quest requires you to:"
+ - "&7 - Break 81 gold ore."
+ - "&7 - Place 9 gold blocks."
+ - ""
+ - "&7Rewards:"
+ - "&7 - 30 diamonds."
+ - "&7 - $10 added to your in-game balance."
+ lore-started:
+ - ""
+ - "&7Your current progression:"
+ - "&7 - {mining:progress}/81 gold ore broken."
+ - "&7 - {building:progress}/9 gold blocks placed."
+ type: "GOLD_ORE"
+rewards:
+ - "give {player} diamond 30"
+ - "eco give {player} 10"
+options:
+ category: "examples"
+ requires:
+ - "example2"
+ # This quest is repeatable, it has cooldowns enabled (meaning the player must wait before repeating it) and the time set to 10 (minutes).
+ repeatable: true
+ cooldown:
+ enabled: true
+ time: 10 \ No newline at end of file
diff --git a/src/main/resources/quests/example4.yml b/src/main/resources/quests/example4.yml
new file mode 100644
index 00000000..37744eee
--- /dev/null
+++ b/src/main/resources/quests/example4.yml
@@ -0,0 +1,39 @@
+# This is a quest which requires the previous quest to be complete to start.
+# Unlike the previous quests, this quest has a reward string.
+
+tasks:
+ mobkilling:
+ type: "mobkilling"
+ amount: 3
+display:
+ name: "&cExample IV (Reward String)"
+ lore-normal:
+ - "&cThis category is designed to show you the different"
+ - "&cattributes a quest can have. This quest has a 'reward string'"
+ - "&c(a series of messages sent when a quest is complete),"
+ - "&cunlike the previous one."
+ - ""
+ - "&7This quest requires you to:"
+ - "&7 - Kill 3 mobs."
+ - ""
+ - "&7Rewards:"
+ - "&7 - $50 added to your in-game balance."
+ lore-started:
+ - ""
+ - "&7Your current progression:"
+ - "&7 - {mobkilling:progress}/3 mobs killed."
+ type: "STRING"
+rewards:
+ - "eco give {player} 50"
+# Here you can list messages which will be sent to the player (if they are online) upon completion.
+rewardstring:
+ - " &8* &c$10 &7was added to your in-game balance."
+ - " &8* &c30 diamonds &7was added to your inventory."
+options:
+ category: "examples"
+ requires:
+ - "example3"
+ repeatable: true
+ cooldown:
+ enabled: true
+ time: 10 \ No newline at end of file
diff --git a/src/main/resources/quests/example5.yml b/src/main/resources/quests/example5.yml
new file mode 100644
index 00000000..38e9e601
--- /dev/null
+++ b/src/main/resources/quests/example5.yml
@@ -0,0 +1,34 @@
+tasks:
+ building:
+ type: "blockplace"
+ amount: 10
+display:
+ name: "&cExample V (Permission)"
+ lore-normal:
+ - "&cThis category is designed to show you the different"
+ - "&cattributes a quest can have. This quest requires"
+ - "&ccertain permissions."
+ - ""
+ - "&7This quest requires you to:"
+ - "&7 - Place 10 blocks."
+ - ""
+ - "&7Rewards:"
+ - "&7 - $10 added to your in-game balance."
+ lore-started:
+ - ""
+ - "&7Your current progression:"
+ - "&7 - {building:progress}/10 blocks placed."
+ type: "GRASS"
+rewards:
+ - "eco give {player} 10"
+options:
+ category: "examples"
+ requires:
+ - "example4"
+ # Unlike the previous quests, this one requires you to have the permission "quests.quest.example5" to start.
+ # The permission for other quests is: "quests.quest.<id>".
+ permission-required: true
+ repeatable: false
+ cooldown:
+ enabled: true
+ time: 1440 \ No newline at end of file
diff --git a/src/main/resources/quests/example6.yml b/src/main/resources/quests/example6.yml
new file mode 100644
index 00000000..3262b1a8
--- /dev/null
+++ b/src/main/resources/quests/example6.yml
@@ -0,0 +1,30 @@
+tasks:
+ building:
+ type: "blockplace"
+ amount: 10
+display:
+ name: "&cExample VI (Different category, permissions)"
+ lore-normal:
+ - "&cThis category is designed to show you the different"
+ - "&cattributes a quest can have. This quest requires"
+ - "&ccertain permissions."
+ - ""
+ - "&7This quest requires you to:"
+ - "&7 - Place 10 blocks."
+ - ""
+ - "&7Rewards:"
+ - "&7 - $10 added to your in-game balance."
+ lore-started:
+ - ""
+ - "&7Your current progression:"
+ - "&7 - {building:progress}/10 blocks placed."
+ type: "GRASS"
+rewards:
+ - "eco give {player} 10"
+options:
+ category: "permissionexample"
+ # This quest has no specific permission, however its category does. The permission for the category is "quests.category.permissionexample"
+ repeatable: false
+ cooldown:
+ enabled: true
+ time: 1440 \ No newline at end of file