diff options
| author | Leonardo Bishop <me@leonardobishop.com> | 2023-07-28 22:06:03 +0100 |
|---|---|---|
| committer | Leonardo Bishop <me@leonardobishop.com> | 2023-07-28 22:06:03 +0100 |
| commit | 1e5c6393a6b29eb00dbb8fb137d86647cb0c356b (patch) | |
| tree | 95cbba0e7ade6bd97675480c2559c8e01f74a635 /code/pawn/PlayerAnimator.cs | |
| parent | f137095304f456b06229e4d17ee8249e974fceaf (diff) | |
Add TryUnstuck and death overlay
Diffstat (limited to 'code/pawn/PlayerAnimator.cs')
| -rw-r--r-- | code/pawn/PlayerAnimator.cs | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/code/pawn/PlayerAnimator.cs b/code/pawn/PlayerAnimator.cs deleted file mode 100644 index 4cd4e3f..0000000 --- a/code/pawn/PlayerAnimator.cs +++ /dev/null @@ -1,21 +0,0 @@ -using Sandbox;
-using System;
-
-namespace MurderGame;
-
-public class PlayerAnimator : EntityComponent<Player>, ISingletonComponent
-{
- public void Simulate()
- {
- var helper = new CitizenAnimationHelper( Entity );
- helper.WithVelocity( Entity.Velocity );
- helper.WithLookAt( Entity.EyePosition + Entity.EyeRotation.Forward * 100 );
- helper.HoldType = CitizenAnimationHelper.HoldTypes.None;
- helper.IsGrounded = Entity.GroundEntity.IsValid();
-
- if ( Entity.Controller.HasEvent( "jump" ) )
- {
- helper.TriggerJump();
- }
- }
-}
|
