diff options
| author | Leonardo Bishop <me@leonardobishop.com> | 2023-07-27 22:11:31 +0100 |
|---|---|---|
| committer | Leonardo Bishop <me@leonardobishop.com> | 2023-07-27 22:11:31 +0100 |
| commit | 71db52c5443a7bf82d9a23a770994a42b043be04 (patch) | |
| tree | f75f2605bb1bdc53842cd85c90d105dcc77e1c10 /code/pawn/PlayerAnimator.cs | |
Initial commit
Diffstat (limited to 'code/pawn/PlayerAnimator.cs')
| -rw-r--r-- | code/pawn/PlayerAnimator.cs | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/code/pawn/PlayerAnimator.cs b/code/pawn/PlayerAnimator.cs new file mode 100644 index 0000000..4cd4e3f --- /dev/null +++ b/code/pawn/PlayerAnimator.cs @@ -0,0 +1,21 @@ +using Sandbox;
+using System;
+
+namespace MurderGame;
+
+public class PlayerAnimator : EntityComponent<Player>, ISingletonComponent
+{
+ public void Simulate()
+ {
+ var helper = new CitizenAnimationHelper( Entity );
+ helper.WithVelocity( Entity.Velocity );
+ helper.WithLookAt( Entity.EyePosition + Entity.EyeRotation.Forward * 100 );
+ helper.HoldType = CitizenAnimationHelper.HoldTypes.None;
+ helper.IsGrounded = Entity.GroundEntity.IsValid();
+
+ if ( Entity.Controller.HasEvent( "jump" ) )
+ {
+ helper.TriggerJump();
+ }
+ }
+}
|
