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authorLeonardo Bishop <me@leonardobishop.com>2023-07-28 22:06:03 +0100
committerLeonardo Bishop <me@leonardobishop.com>2023-07-28 22:06:03 +0100
commit1e5c6393a6b29eb00dbb8fb137d86647cb0c356b (patch)
tree95cbba0e7ade6bd97675480c2559c8e01f74a635 /code/pawn/component/PlayerAnimator.cs
parentf137095304f456b06229e4d17ee8249e974fceaf (diff)
Add TryUnstuck and death overlay
Diffstat (limited to 'code/pawn/component/PlayerAnimator.cs')
-rw-r--r--code/pawn/component/PlayerAnimator.cs21
1 files changed, 21 insertions, 0 deletions
diff --git a/code/pawn/component/PlayerAnimator.cs b/code/pawn/component/PlayerAnimator.cs
new file mode 100644
index 0000000..4cd4e3f
--- /dev/null
+++ b/code/pawn/component/PlayerAnimator.cs
@@ -0,0 +1,21 @@
+using Sandbox;
+using System;
+
+namespace MurderGame;
+
+public class PlayerAnimator : EntityComponent<Player>, ISingletonComponent
+{
+ public void Simulate()
+ {
+ var helper = new CitizenAnimationHelper( Entity );
+ helper.WithVelocity( Entity.Velocity );
+ helper.WithLookAt( Entity.EyePosition + Entity.EyeRotation.Forward * 100 );
+ helper.HoldType = CitizenAnimationHelper.HoldTypes.None;
+ helper.IsGrounded = Entity.GroundEntity.IsValid();
+
+ if ( Entity.Controller.HasEvent( "jump" ) )
+ {
+ helper.TriggerJump();
+ }
+ }
+}