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authorLeonardo Bishop <me@leonardobishop.com>2023-08-06 17:21:45 +0100
committerLeonardo Bishop <me@leonardobishop.com>2023-08-06 17:21:45 +0100
commit0bba89a7858ce091f485e04284f853e1f7f304af (patch)
tree89ba42616e0f245cc84c96cc5b353eea117057d0 /code/ui/weapon/Reload.razor
parent87d74b50bf443bf199be05bd03afdca6ece082ff (diff)
ReformatHEADmaster
Diffstat (limited to 'code/ui/weapon/Reload.razor')
-rw-r--r--code/ui/weapon/Reload.razor65
1 files changed, 32 insertions, 33 deletions
diff --git a/code/ui/weapon/Reload.razor b/code/ui/weapon/Reload.razor
index 190a84c..22609e3 100644
--- a/code/ui/weapon/Reload.razor
+++ b/code/ui/weapon/Reload.razor
@@ -1,9 +1,7 @@
-@using Sandbox;
-@using Sandbox.UI;
-@using System;
-
@namespace MurderGame
-@inherits Panel
+@using System
+@using Sandbox
+@inherits Sandbox.UI.Panel
<style>
@@keyframes blink {
@@ -46,37 +44,38 @@ reload {
}
</style>
-@if (ReloadNeeded) {
-<!--<div class="box @(@Blink ? "blink" : "")">-->
-<div class="box blink">
- <div>Reload</div>
-</div>
+@if (ReloadNeeded)
+{
+ <!--<div class="box @(Blink ? "blink" : "")">-->
+ <div class="box blink">
+ <div>Reload</div>
+ </div>
}
@code
{
- public bool ReloadNeeded { get; set; }
- public bool Blink { get; set; }
+ public bool ReloadNeeded { get; set; }
+ public bool Blink { get; set; }
- protected override int BuildHash()
- {
- var clientPawn = Game.LocalPawn;
+ protected override int BuildHash()
+ {
+ var clientPawn = Game.LocalPawn;
if (clientPawn is Player {Camera: not null } player)
- {
- var inventory = player.Camera.GetObservedInventory();
- if (inventory?.GetCurrentWeapon() != null)
- {
- var weapon = inventory.GetCurrentWeapon();
- var ammo = weapon.Ammo;
- ReloadNeeded = ammo == 0 && !weapon.Reloading;
- Blink = !weapon.Reloading;
- return HashCode.Combine(ReloadNeeded.GetHashCode(), Blink.GetHashCode());
- }
- }
- if (ReloadNeeded)
- {
- ReloadNeeded = false;
- }
- return ReloadNeeded.GetHashCode();
- }
-}
+ {
+ var inventory = player.Camera.GetObservedInventory();
+ if (inventory?.GetCurrentWeapon() != null)
+ {
+ var weapon = inventory.GetCurrentWeapon();
+ var ammo = weapon.Ammo;
+ ReloadNeeded = ammo == 0 && !weapon.Reloading;
+ Blink = !weapon.Reloading;
+ return HashCode.Combine(ReloadNeeded.GetHashCode(), Blink.GetHashCode());
+ }
+ }
+ if (ReloadNeeded)
+ {
+ ReloadNeeded = false;
+ }
+ return ReloadNeeded.GetHashCode();
+ }
+} \ No newline at end of file