diff options
| author | Leonardo Bishop <me@leonardobishop.com> | 2023-07-27 22:11:31 +0100 |
|---|---|---|
| committer | Leonardo Bishop <me@leonardobishop.com> | 2023-07-27 22:11:31 +0100 |
| commit | 71db52c5443a7bf82d9a23a770994a42b043be04 (patch) | |
| tree | f75f2605bb1bdc53842cd85c90d105dcc77e1c10 /code/weapon/Knife.cs | |
Initial commit
Diffstat (limited to 'code/weapon/Knife.cs')
| -rw-r--r-- | code/weapon/Knife.cs | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/code/weapon/Knife.cs b/code/weapon/Knife.cs new file mode 100644 index 0000000..1bc74ed --- /dev/null +++ b/code/weapon/Knife.cs @@ -0,0 +1,37 @@ +using Sandbox;
+
+namespace MurderGame;
+
+public partial class Knife : Weapon
+{
+ public override string ModelPath => "weapons/swb/melee/bayonet/w_bayonet.vmdl";
+ public override string ViewModelPath => "weapons/swb/melee/bayonet/v_bayonet.vmdl";
+ public override string HandsModelPath => "weapons/swb/hands/rebel/v_hands_rebel.vmdl";
+ public override float PrimaryRate => 1f;
+
+ public Knife()
+ {
+ Ammo = -1;
+ MaxAmmo = -1;
+ }
+
+ [ClientRpc]
+ protected virtual void ShootEffects(bool hit)
+ {
+ Game.AssertClient();
+
+ Pawn.SetAnimParameter( "b_attack", true );
+ ViewModelEntity?.SetAnimParameter( hit ? "swing" : "swing_miss" , true );
+ }
+
+ public override void PrimaryAttack()
+ {
+ Pawn.PlaySound( "bayonet.slash" );
+ ShootEffects( Melee( 100, 100 ) );
+ }
+
+ protected override void Animate()
+ {
+ Pawn.SetAnimParameter( "holdtype", (int)CitizenAnimationHelper.HoldTypes.Swing );
+ }
+}
|
