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authorLeonardo Bishop <me@leonardobishop.com>2023-08-01 01:31:25 +0100
committerLeonardo Bishop <me@leonardobishop.com>2023-08-01 01:31:25 +0100
commitdbf0218371ce006b674b0ede8e6a4d97932ff2c6 (patch)
treea865e7ff8e9f65579435b951a0c2ceffd8237c61 /code
parentca0d44610b6216f82fcf8f5830d445963654db64 (diff)
Add footprints
Diffstat (limited to 'code')
-rw-r--r--code/Game.cs9
-rw-r--r--code/entity/Footprint.cs55
-rw-r--r--code/pawn/Player.Character.cs11
-rw-r--r--code/pawn/Player.cs2
-rw-r--r--code/pawn/component/FootprintTrackerComponent.cs51
-rw-r--r--code/phase/AssignPhase.cs49
-rw-r--r--code/team/Team.cs1
7 files changed, 153 insertions, 25 deletions
diff --git a/code/Game.cs b/code/Game.cs
index ad04fc8..356cd38 100644
--- a/code/Game.cs
+++ b/code/Game.cs
@@ -23,14 +23,17 @@ public partial class MurderGame : Sandbox.GameManager
}
- [ConVar.Server( "mm_min_players", Help = "The minimum number of players required to start a round." )]
+ [ConVar.Server( "mu_min_players", Help = "The minimum number of players required to start a round." )]
public static int MinPlayers { get; set; } = 2;
- [ConVar.Server( "mm_allow_suicide", Help = "Allow players to kill themselves during a round." )]
+ [ConVar.Server( "mu_allow_suicide", Help = "[INOP] Allow players to kill themselves during a round." )]
public static bool AllowSuicide { get; set; } = true;
- [ConVar.Server( "mm_round_time", Help = "The amount of time in a round." )]
+ [ConVar.Server( "mu_round_time", Help = "The amount of time, in seconds, in a round." )]
public static int RoundTime { get; set; } = 600;
+
+ [ConVar.Client( "mu_max_footprint_time", Help = "The amount of time, in seconds, footprints are visible for. Max 30 seconds." )]
+ public static int MaxFootprintTime { get; set; } = 30;
[Net]
public BasePhase CurrentPhase { get; set; } = new WaitPhase() { CountIn = true };
diff --git a/code/entity/Footprint.cs b/code/entity/Footprint.cs
new file mode 100644
index 0000000..8941e95
--- /dev/null
+++ b/code/entity/Footprint.cs
@@ -0,0 +1,55 @@
+using System;
+
+namespace MurderGame;
+
+using Sandbox;
+// It's just a square with a material slapped onto it.
+public class Footprint : RenderEntity
+{
+ public Material SpriteMaterial { get; set; }
+
+ public float SpriteScale { get; set; } = 18f;
+
+ public bool Enabled { get; set; } = true;
+
+ public Color Color { get; set; }
+
+ private TimeSince TimeSinceCreated = 0;
+
+ [GameEvent.Tick.Client]
+ public void OnTick()
+ {
+ if ( !(TimeSinceCreated > Math.Clamp(MurderGame.MaxFootprintTime, 0, 30)) )
+ {
+ return;
+ }
+
+ Enabled = false;
+ Delete();
+ }
+
+ public override void DoRender(SceneObject obj)
+ {
+ if (!Enabled) return;
+
+ // Allow lights to affect the sprite
+ Graphics.SetupLighting(obj);
+ // Create the vertex buffer for the sprite
+ var vb = new VertexBuffer();
+ vb.Init(true);
+
+ // Vertex buffers are in local space, so we need the camera position in local space too
+ var normal = new Vector3( 0, 0.01f, 100 );
+ var w = normal.Cross(Vector3.Down).Normal;
+ var h = normal.Cross(w).Normal;
+ float halfSpriteSize = SpriteScale / 2;
+
+ // Add a single quad to our vertex buffer
+ vb.AddQuad(new Ray(default, normal), halfSpriteSize*w, h*halfSpriteSize);
+
+ Graphics.Attributes.Set( "color", Color);
+
+ // Draw the sprite
+ vb.Draw( SpriteMaterial );
+ }
+}
diff --git a/code/pawn/Player.Character.cs b/code/pawn/Player.Character.cs
index a8fc19c..579107a 100644
--- a/code/pawn/Player.Character.cs
+++ b/code/pawn/Player.Character.cs
@@ -5,10 +5,17 @@ namespace MurderGame;
public partial class Player
{
[Net] public Team Team { get; set; }
-
+
[Net] public string CharacterName { get; set; }
- [Net] public string HexColor { get; set; }
+ [Net] public Color Color { get; set; } = Color.White;
+
+ public string HexColor {
+ get
+ {
+ return Color.Hex;
+ }
+ }
public string GetTeamName()
{
diff --git a/code/pawn/Player.cs b/code/pawn/Player.cs
index 7073bb1..7254023 100644
--- a/code/pawn/Player.cs
+++ b/code/pawn/Player.cs
@@ -47,6 +47,7 @@ public partial class Player : AnimatedEntity
[BindComponent] public AnimatorComponent Animator { get; }
[BindComponent] public InventoryComponent Inventory { get; }
[BindComponent] public FallDamageComponent FallDamage { get; }
+ [BindComponent] public FootprintTrackerComponent FootprintTracker { get; }
[Net]
public Ragdoll PlayerRagdoll { get; set; }
@@ -179,6 +180,7 @@ public partial class Player : AnimatedEntity
Animator?.Simulate();
Inventory?.Simulate( cl );
FallDamage?.Simulate( cl );
+ FootprintTracker?.Simulate( cl );
if (Game.IsServer && Camera is not SpectatorCameraComponent && LifeState == LifeState.Dead && TimeSinceDeath > 3.5)
{
diff --git a/code/pawn/component/FootprintTrackerComponent.cs b/code/pawn/component/FootprintTrackerComponent.cs
new file mode 100644
index 0000000..7a396d1
--- /dev/null
+++ b/code/pawn/component/FootprintTrackerComponent.cs
@@ -0,0 +1,51 @@
+using System.Linq;
+using Sandbox;
+
+namespace MurderGame;
+
+public class FootprintTrackerComponent : EntityComponent<Player>, ISingletonComponent
+{
+ private TimeSince TimeSinceFootstep = 0;
+ private bool FootstepLeft = true;
+
+ public void Simulate( IClient cl )
+ {
+ if (!Game.IsClient || TimeSinceFootstep < 0.25) return;
+ TimeSinceFootstep = 0;
+ FootstepLeft = !FootstepLeft;
+
+ var bystanders = Game.Clients.Where(c => (c.Pawn as Player)?.Team is Team.Bystander or Team.Detective);
+
+ foreach (var bystander in bystanders)
+ {
+ if (bystander.Pawn is not Player player) continue;
+ if (player.Velocity.Length < 1) continue;
+ var start = player.Position + Vector3.Up;
+ var end = start + Vector3.Down * 20;
+
+ var tr = Trace.Ray( start, end )
+ .Size( 2)
+ .WithAnyTags( "solid" )
+ .Ignore( Entity )
+ .Run();
+
+ if ( !tr.Hit )
+ {
+ continue;
+ }
+
+ var material = FootstepLeft
+ ? "materials/left_shoe_footprint.vmat"
+ : "materials/right_shoe_footprint.vmat";
+ var _ = new Footprint
+ {
+ SpriteMaterial = Material.Load(material),
+ SpriteScale = 24f,
+ Position = player.Position + (Vector3.Up * 1f),
+ Rotation = Rotation.LookAt(player.Velocity, tr.Normal).RotateAroundAxis( tr.Normal, 270 ),
+ Color = player.Color
+ };
+ }
+ }
+
+}
diff --git a/code/phase/AssignPhase.cs b/code/phase/AssignPhase.cs
index f29aa62..f69ca7b 100644
--- a/code/phase/AssignPhase.cs
+++ b/code/phase/AssignPhase.cs
@@ -3,11 +3,10 @@ using Sandbox.UI;
using System;
using System.Collections.Generic;
using System.Linq;
-using System.Net.Http.Headers;
namespace MurderGame;
-public class AssignPhase : BasePhase
+public partial class AssignPhase : BasePhase
{
public override string Title => "Assigning teams";
public int TicksElapsed;
@@ -42,18 +41,18 @@ public class AssignPhase : BasePhase
"Zulu"
};
- private List<string> HexColours = new()
+ private List<uint> Colors = new()
{
- "#0074D9", // blue
- "#7FDBFF", // aqua
- "#39CCCC", // teal
- "#F012BE", // fuchsia
- "#FF4136", // red
- "#FF851B", // orange
- "#FFDC00", // yellow
- "#3D9970", // olive
- "#2ECC40", // lime
- "#01FF70" // green
+ 0x0074D9, // blue
+ 0x7FDBFF, // aqua
+ 0x39CCCC, // teal
+ 0xF012BE, // fuchsia
+ 0xFF4136, // red
+ 0xFF851B, // orange
+ 0xFFDC00, // yellow
+ 0x3D9970, // olive
+ 0x2ECC40, // lime
+ 0x01FF70 // green
};
public override void Activate()
@@ -63,17 +62,18 @@ public class AssignPhase : BasePhase
{
entity.Delete();
}
+ DeleteFootprints();
// cleanup -- end
var detectivesNeeded = 1;
var murderersNeeded = 1;
- Random random = new();
+ Random random = new(Guid.NewGuid().GetHashCode());
var spawnPoints = Entity.All.OfType<SpawnPoint>().OrderBy( _ => random.Next() ).ToList();
var clients = Game.Clients.ToList().OrderBy( _ => random.Next() );
var natoNamesRemaining = new List<string>(NatoNames.OrderBy( _ => random.Next() ));
- var coloursRemaining = new List<string>(HexColours.OrderBy( _ => random.Next() ));
+ var colorsRemaining = new List<uint>(Colors.OrderBy( _ => random.Next() ));
foreach ( var client in clients )
{
@@ -99,9 +99,9 @@ public class AssignPhase : BasePhase
{
natoNamesRemaining = new List<string>(NatoNames);
}
- if (coloursRemaining.Count == 0)
+ if (colorsRemaining.Count == 0)
{
- coloursRemaining = new List<string>(HexColours);
+ colorsRemaining = new List<uint>(Colors);
}
// assign team
@@ -134,15 +134,24 @@ public class AssignPhase : BasePhase
pawn.CharacterName = natoName;
// assign nato name
- var hexColour = coloursRemaining[0];
- coloursRemaining.RemoveAt( 0 );
- pawn.HexColor = hexColour;
+ var hexColor = colorsRemaining[0];
+ colorsRemaining.RemoveAt( 0 );
+ pawn.Color = Color.FromRgb(hexColor);
RoleOverlay.Show( To.Single( client ) );
}
base.TimeLeft = 5;
}
+ [ClientRpc]
+ public static void DeleteFootprints()
+ {
+ foreach (var entity in Entity.All.OfType<Footprint>())
+ {
+ entity.Delete();
+ }
+ }
+
public override void Deactivate()
{
foreach (var client in Game.Clients)
diff --git a/code/team/Team.cs b/code/team/Team.cs
index 189840b..ef065a4 100644
--- a/code/team/Team.cs
+++ b/code/team/Team.cs
@@ -54,6 +54,7 @@ public static class TeamCapabilities
private static void GiveMurdererWeapon(Player pawn)
{
pawn.Inventory.SetPrimaryWeapon( new Knife() );
+ pawn.Components.Create<FootprintTrackerComponent>();
}
}
public static class TeamOperations