diff options
Diffstat (limited to 'weapons/swb/melee/bayonet/v_bayonet.vmdl')
| -rw-r--r-- | weapons/swb/melee/bayonet/v_bayonet.vmdl | 242 |
1 files changed, 242 insertions, 0 deletions
diff --git a/weapons/swb/melee/bayonet/v_bayonet.vmdl b/weapons/swb/melee/bayonet/v_bayonet.vmdl new file mode 100644 index 0000000..b19d38d --- /dev/null +++ b/weapons/swb/melee/bayonet/v_bayonet.vmdl @@ -0,0 +1,242 @@ +<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:modeldoc29:version{3cec427c-1b0e-4d48-a90a-0436f33a6041} --> +{ + rootNode = + { + _class = "RootNode" + children = + [ + { + _class = "ModelModifierList" + children = + [ + { + _class = "ModelModifier_Translate" + translation = [ 8.0, 0.0, -7.0 ] + }, + ] + }, + { + _class = "BoneMarkupList" + bone_cull_type = "None" + }, + { + _class = "MaterialGroupList" + children = + [ + { + _class = "DefaultMaterialGroup" + remaps = + [ + { + from = "knife.vmat" + to = "weapons/swb/melee/bayonet/textures/v_bayonet.vmat" + }, + ] + use_global_default = false + global_default_material = "" + }, + ] + }, + { + _class = "RenderMeshList" + children = + [ + { + _class = "RenderMeshFile" + filename = "weapons/swb/melee/bayonet/fixed_3ds/v_bayonet.smd" + import_translation = [ 0.0, 0.0, 0.0 ] + import_rotation = [ 0.0, 0.0, 0.0 ] + import_scale = 1.0 + align_origin_x_type = "None" + align_origin_y_type = "None" + align_origin_z_type = "None" + parent_bone = "" + import_filter = + { + exclude_by_default = false + exception_list = [ ] + } + }, + ] + }, + { + _class = "AnimationList" + children = + [ + { + _class = "AnimFile" + name = "idle" + activity_name = "" + activity_weight = 1 + weight_list_name = "" + fade_in_time = 0.2 + fade_out_time = 0.2 + looping = false + delta = false + worldSpace = false + hidden = false + anim_markup_ordered = false + disable_compression = false + source_filename = "weapons/swb/melee/bayonet/fixed_3ds/v_bayonet_animations.smd" + start_frame = -1 + end_frame = 0 + framerate = -1.0 + take = 0 + reverse = false + }, + { + _class = "AnimFile" + name = "idle_real" + activity_name = "" + activity_weight = 1 + weight_list_name = "" + fade_in_time = 0.2 + fade_out_time = 0.2 + looping = false + delta = false + worldSpace = false + hidden = false + anim_markup_ordered = false + disable_compression = false + source_filename = "weapons/swb/melee/bayonet/fixed_3ds/v_bayonet_animations.smd" + start_frame = -1 + end_frame = 40 + framerate = -1.0 + take = 0 + reverse = false + }, + { + _class = "AnimFile" + name = "swing1" + activity_name = "" + activity_weight = 1 + weight_list_name = "" + fade_in_time = 0.2 + fade_out_time = 0.2 + looping = false + delta = false + worldSpace = false + hidden = false + anim_markup_ordered = false + disable_compression = false + source_filename = "weapons/swb/melee/bayonet/fixed_3ds/v_bayonet_animations.smd" + start_frame = 41 + end_frame = 61 + framerate = -1.0 + take = 0 + reverse = false + }, + { + _class = "AnimFile" + name = "swing2" + activity_name = "" + activity_weight = 1 + weight_list_name = "" + fade_in_time = 0.2 + fade_out_time = 0.2 + looping = false + delta = false + worldSpace = false + hidden = false + anim_markup_ordered = false + disable_compression = false + source_filename = "weapons/swb/melee/bayonet/fixed_3ds/v_bayonet_animations.smd" + start_frame = 61 + end_frame = 80 + framerate = -1.0 + take = 0 + reverse = false + }, + { + _class = "AnimFile" + name = "stab1" + activity_name = "" + activity_weight = 1 + weight_list_name = "" + fade_in_time = 0.2 + fade_out_time = 0.2 + looping = false + delta = false + worldSpace = false + hidden = false + anim_markup_ordered = false + disable_compression = false + source_filename = "weapons/swb/melee/bayonet/fixed_3ds/v_bayonet_animations.smd" + start_frame = 81 + end_frame = 103 + framerate = -1.0 + take = 0 + reverse = false + }, + { + _class = "AnimFile" + name = "stab2" + activity_name = "" + activity_weight = 1 + weight_list_name = "" + fade_in_time = 0.2 + fade_out_time = 0.2 + looping = false + delta = false + worldSpace = false + hidden = false + anim_markup_ordered = false + disable_compression = false + source_filename = "weapons/swb/melee/bayonet/fixed_3ds/v_bayonet_animations.smd" + start_frame = 103 + end_frame = 124 + framerate = -1.0 + take = 0 + reverse = false + }, + { + _class = "AnimFile" + name = "hide" + activity_name = "" + activity_weight = 1 + weight_list_name = "" + fade_in_time = 0.2 + fade_out_time = 0.2 + looping = false + delta = false + worldSpace = false + hidden = false + anim_markup_ordered = false + disable_compression = false + source_filename = "weapons/swb/melee/bayonet/fixed_3ds/v_bayonet_animations.smd" + start_frame = 125 + end_frame = 135 + framerate = -1.0 + take = 0 + reverse = false + }, + { + _class = "AnimFile" + name = "deploy" + activity_name = "" + activity_weight = 1 + weight_list_name = "" + fade_in_time = 0.2 + fade_out_time = 0.2 + looping = false + delta = false + worldSpace = false + hidden = false + anim_markup_ordered = false + disable_compression = false + source_filename = "weapons/swb/melee/bayonet/fixed_3ds/v_bayonet_animations.smd" + start_frame = 135 + end_frame = 145 + framerate = -1.0 + take = 0 + reverse = false + }, + ] + default_root_bone_name = "" + }, + ] + model_archetype = "" + primary_associated_entity = "" + anim_graph_name = "weapons/swb/melee/bayonet/v_bayonet.vanmgrph" + } +}
\ No newline at end of file |
